#it's not quite the same thing as the characters going
Explore tagged Tumblr posts
Text
Holy shit I love how as the character gets a little more deranged about living here, they start using we, when earlier she had said that their dog didn’t count since he didn’t pay rent, but as it gets closer to the end it becomes not my apartment, our apartment- it goes from ‘I vacuum them up’ to ‘we would have been killing the ants…’ in the same paragraph, when the dog is distinctly not killing or vacuuming anything. (I’d also like to note that while at some points we could imply the dog and the person, there is a point where it is ‘We take our dog,’ which makes no sense if the dog is apart of the we.)
The sentences get a little more frantic in that last big paragraph. Disjointed. As if, for some reason, they’re typing fast. In a way normal people typically don’t type. Unless it’s to convey, this sort of feeling. Then it goes back to normal, and they use shorter paragraphs at the end. And they state that, contrary to how they had been writing previously, they don’t feel frenzied. They’re actually being quite kind. (Though it is phrased with we, again.)
I also love this repetition in certain phrases and ideas— that pamphlet’s tagline: ‘It’s a beautiful place to grow up.’ Or The idea that they love the location more than they hate the oddities of the apartment- at-least, that’s what they’re trying to convince themselves of. I love that in this, time does pass, so the op/author has the months they’ve lived here go up- 5 to 6.
I love that this person doesn’t attack the ghosts- given that the ghosts don’t hurt them. They clearly don’t trust them, but they are kindly to them.
I like this thought I had which might not be intended but I will state it anyways: I enjoy how it looks like the ghosts have just realized that now that somebody actually moved in to their apartment complex, they need to do more to seem like a full complex than just have shadows in the windows and furniture on the porches and cars in the lot. They have to make sound, and it takes awhile for them to figure it out- and they start with mimicry. (Also, the thing about them always getting the last parking spot makes me think that there are as many ghosts as there are cars, and as soon as this person passes, they will be the last ghost/spirit, and the complex will be full and complete— very Disney’s haunted mansion; very ‘There are 999 happy haunts, but there’s room for one more. Care to join us?’ Type vibe.
I love the details about how the ghosts walk weird- and the Idea of them- the person- trying to figure out just how wide that radius of what imma call the ‘’hang up zone’’ actually is.
Anyways, short rant about a piece of writing I fell in love with.
i've seen enough horror movies starring upper-middle-income white families stuck in spacious haunted mansions. gimme stories about millennials stuck in haunted studio apartments. consider the realism:
why is this protagonist staying in an obviously haunted building despite the glaring warning signs? because a week at a motel would send them spiraling into credit card debt, they'll take their chances with the vengeful spirits. why did they chose this apartment complex to begin with, despite the many many unexplained mysterious deaths that show up on the first page of a google search? hon some of us don't have the credit score to move away from high (paranormal) crime areas. how could i be so careless as to sign a soul-binding contract with a demonic entity? bitch they're called LANDLORDS
30K notes · View notes
janeyseymour · 2 days ago
Text
The Other Woman
I'M BAAAAAAACK. With this short little one shot thanks to @jeridandridge and her big brain ideas that she let me steal
Summary: you have another woman that melissa has the unfortunate pleasure of meeting. Jealousy ensues.
WC: ~2.8k
Tumblr media
It’s been about three years since you’ve started at Abbott Elementary, and honestly? It’s been challenging. Challenging, but rewarding. You’ve found a work family that you actually want to be a part of. But you’re also in a tougher area in Philadelphia, and on top of all of that, you’ve been working on your masters in reading since landing the job as the third grade teacher who took the load off of none other than Melissa Schemmenti.
You feel like you’ve been up to your eyeballs in work, both for your students and for yourself. But now, hopefully that you have your masters degree, that work load will lighten significantly.
The other thing that’s been quite challenging? Masking the feelings that you have for a certain redhead. She always gave off that she was hardheaded, stubborn, and difficult in most situations, but you’ve seen that she has a softer side. You’ve seen the way that she loves her students and former students like her own, how she makes sure that both Jacob and Janine are eating something that has actual nutritional value, her softer side for Barbara Howard, even the simple gestures of bringing Mr. Johnson takeout menus to places she thinks he’ll enjoy. And she’s been incredibly nice to you from the start- something that you’ve learned is entirely out of character for her. She claims it’s because you helped lighten her load, but the truth of it is that she quite likes you- enjoys you even.
Melissa Schemmenti, second grade teacher at Abbott Elementary school, would never have the same feelings that you do- at least that’s what you think. So, after about a year of harboring these emotions, you decide that you have to simply get over yourself and the feelings that you hold. You throw yourself into your work and your classes. During the last semester of classes that you took, you ended up finding a sweet girl who works as a teacher at a school in the suburbs. She helps you to repress the love that you have for the redhead while you’re with her, but as soon as you walk into Abbott again… it’s like Emily doesn’t exist.
It’s not like things with Emily are official either. Yes, she’s met Jacob and Janine at a happy hour once or twice, but aside from that, you would say you’re casually dating her. She would say the same, which is nice. There’s low commitment, minimal effort, outstanding sex.
“So, we’re thinking us going down to Oscars after work on Friday,” Jacob mentions casually at lunch on Tuesday. “You in?”
He knows you’re going to say yes. You love Oscars, and you almost never turn down a good time with two of your coworkers. “You know I’m there. Us four?” You gesture to yourself, Jacob, Janine, and Gregory.
Janine glances to her partner in crime before cutting in. “Us four, Mel, Barb, Mr. J, and Ava?”
“Oh,” you chuckle. “So this isn’t happy hour- this is getting hammered.”
“We just thought it might be nice to go out and have a few beers to celebrate you getting your masters,” Jacob shrugs with a blush creeping into his cheeks.
And so, after the school day is done and your door is shut for the weekend, you make your way into the lobby of the school where the rest of your little work family is. You all shove your things into your cars and lock them before you begin the short walk down to your favorite dive bar.
“Oh, I invited Emily by the way,” Jacob says offhandedly as your group travels.
“Who?” Melissa’s rough voice asks.
Your brow raises. “You did?”
“I thought you might like to have your girlfriend there,” he tells you.
The second grade teacher’s face hardens. “You have a girlfriend?”
“No,” you state quickly, shooting your friend a glare. “Emily is just this girl I’ve been seeing casually. It’s not- she’s not my girlfriend.”
“You sure about that?” Janine asks.
“Yeah,” Melissa huffs. “You sure about that?”
You close your eyes and take a deep breath. “Yeah, Lis. I’m pretty sure. It’s drinks maybe once a week, and then it’s just sex. Isn’t that what you were doing with the Captain?”
Green eyes stare at you as she quirks her lips, raises a brow, and folds her arms over her chest. She essentially stays that way for the rest of the walk down to Oscars, making for some uncomfortable tension between the group.
That tension is quickly gone when Ava orders a round of drinks for you all. After that little spat that you had with your favorite redhead (ironically, not the woman that ends up in your bed almost every weekend), you realize that your goal is to get absolutely hammered today. Little do you know, that Melissa also feels that way now. After downing the drink that Ava treated you all to on the company card, the second grade teacher drags her best friend to the bar.
“Girl, what’s got you so angry?” Barbara asks as Melissa takes another shot. “You were fine when we left the school.”
“I-” The redhead pauses to wipe the little amount of alcohol from her lip with her sleeve. “I didn’t know that Y/N had a girl. I was gonna ask her out tonight, but now that plan’s a load of shit, and I’m pissed I didn’t make a move sooner.”
“You heard her,” Barb shrugs. “It’s casual. You still could.”
Green eyes are rolled. “No fuckin’ way.”
“Then you need to try to keep this temper of yours under control, the jealousy too,” the kindergarten teacher chides. “We’re here to celebrate Y/N and her getting her masters.”
Melissa huffs before making her way back over to where you are- already taking your second shot of the day. But then your eyes lock with hers, and you hate how much it turns you on when she’s pissed off. As much as you love seeing her angry, you don’t want to be the one who’s making her feel this way.
“I’m sorry I was a bitch earlier,” you lean in, wrap an arm around her waist, and whisper into her ear. “I didn’t think you’d care if I was talking to someone.”
“I thought-” Whatever Melissa is going to say never gets uttered because Emily walks in, and Jacob and Janine both cheer and giggle. You’ve never moved your hand away from someone so quickly, and you hate that you have to in the first place. Your arm being around that waist felt so right.
“Hey!” Emily makes her way over to you, wraps an arm around your waist, and kisses your cheek.
“Hey,” you smile awkwardly as you return the sentiment. “Uh, let me introduce you to the rest of the group. You obviously know Jake, Greg, and Janine.”
She waves at them.
“This is Barbara, Ava, Mr. J, and…” you sigh softly when you see that the redhead has gone stone faced again. “Melissa.”
Emily smiles at everyone. “It’s great to be with youse, celebrating Y/N gettin’ her masters. I wish I liked my coworkers as much as y’all seem to get along.”
“I’m sure you’ll get there,” you tell her softly. “It took me some time to find my group.”
Emily is handed a drink, and you find that it’s quite nice that she already knows some of your friends- this way, she isn’t attached to your hip. You’re able to play darts with Jacob and Gregory, get in some gossip with Janine, challenge Ava and Mr. Johnson to a chugging competition, and chat with Barbara while your date mingles with your friends. It doesn’t go unnoticed that while you’re conversing with Barbara, Melissa stays silent. 
“I’m heading to the bathroom, and then ordering another drink,” the kindergarten teacher tells you as she begins to shimmy her way out of the booth. “Would either of you like anything?”
“Whiskey, neat,” the redhead grumbles.
“Angry balls,” you request.
Barb’s eyes go wide. “What?”
“Shot of fireball mixed with an orchard,” you explain. “Thank you.”
As soon as Barbara is out of earshot, you scoot in closer to the redhead. “So, you gonna tell me why you’re all pissy?”
Melissa scoffs. “I’m not being pissy.”
“Yeah you are,” you call the redhead out. “No smiles, arms crossed, brows furrowed. Quiet, for once in your life.”
“So maybe I’m a little pissed,” the redhead admits quietly, although she does uncross her arms, and one finds its way around your waist, pulling you in just slightly closer. Liquid courage.
“And why would that be?” you question. “It’s just the gang.”
“And that girl,” Melissa mutters under her breath, but you’re close enough that you can hear it.
“Emily?” you ask. At her nod, you roll your eyes. “At this point, I’m pretty sure Jake and Janine like her more than they like me. And like I told you earlier, it’s honestly just sex. I don’t want anything else with her, and she knows it.”
“Then why’s she here?”
“Because Jacob is convinced we’re goin’ t’fall in love or some shit,” you chuckle. “You know him.”
“An idiot,” the redhead sighs.
“He’s got a good heart though,” you quip. “Just like you. I like you more when you’re nice, you know.”
Your colleague turns to face you slightly, and you swear there’s a blush creeping into her cheeks. “Oh?”
“Yeah,” you smirk, as you reach behind her and tuck the hairs that have threatened to fall in her face behind her ear. “It makes me sad when you’re all pissed.”
Jacob’s eyes follow where Emily is looking- at the two of you, cozied up together in the booth.
“You good, Em?” the social studies teacher asks.
The woman turns to face him with a sad smile. “They like each other, don’t they?” It’s not asked in an angry way, or even in a hurt way. It’s more of a statement phrased as a question. 
Jacob sighs quietly. “I- That’s a question for Y/N.”
Emily just purses her lips in thought before throwing the dart in the direction of the dart board.
When Barbara returns to the booth, it’s apparent to her that the two of you had reconciled. It almost seems to her that her best friend had admitted the feelings she has for you. Of course, she doesn’t voice that. Instead, she just joins the conversation with a smile, happy that things seem to be back to normal.
It’s a long while later that you’re all more than a little drunk, and the Abbott clan decides to call it a night. You thank your friends for coming out to celebrate with you, giving them all hugs as they depart from the bar. The only one that you give a quick kiss on the cheek to is Melissa- an act that does not get past your date.
And then it’s just you and Emily on the sidewalk.
“Did you want to go somewhere else?” you ask. “Or maybe just back to my place?”
“Maybe we could skip the next bar and just head to a diner? I could use some food, and I think we need to talk,” Emily tells you quietly, although her voice feels much louder now that you’re out of the dive bar atmosphere.
“Y-yeah,” you nod along, scratching the back of your neck. 
It’s not long before you’re in a small little diner eating burgers and thanking the waitress for her service. And then Emily sighs.
“Is- is everything okay?” you ask, suddenly nervous.
“Yeah,” she smiles, although it doesn’t reach her sparkling eyes like it usually does. When you look a little harder, you can’t help but note that her eyes aren’t even sparkling the way they usually do when she’s with you. “I just-” Emily bites her lip nervously before letting the words tumble out of her mouth. “I don’t want to be in the way.”
“You don’t want to be in the way of what?” you furrow your brow.
“You,” Emily whispers. “Y/N, I care about you, and I want what’s best for you. Unfortunately, that’s not me.”
“What?” you ask softly. “Em, what are you-”
“I’m not mad at you,” the woman across from you promises. “But you have feelings for Melissa. Stronger feelings than you have for me.”
“I- I-” you stammer out with wide eyes. She’s right, but you don’t know how to say it.
“And that’s okay,” Emily smiles. “She likes you too. Anyone with eyes can see it, and I don’t want to be in your way of finding true love and happiness.”
“W- What?” you continue to flounder. “I- I-”
“It’s okay,” Emily assures you, yet again. “I saw the way that the two of you were flirting. The way she brightens up and comes alive when you’re near her. Your- your eyes sparkle when you look at her. I want you to be happy.”
“Em,” you breathe out. “I- I’m sorry.”
“You don’t have anything to be sorry for,” the woman promises. “You can’t help feelings, and we had a good run. I would still like to be friends- and I had a great time out with your coworkers tonight… well aside from Melissa.”
“She-”
“Once I knew why she hated me, I couldn’t help but understand,” Emily shrugs.
You take a bite of your burger. “How are you always so understanding of everything?”
“We’re teachers, aren’t we?” your date teases.
Despite the fact that the two of you essentially broke up at the diner, the rest of your meal is cordial, and you even gossip about how Gregory and Janine absolutely are going to end up married at some point. 
And then you’re seeing Emily off in an uber for the night before walking back to your own apartment for the night.
You take off your makeup and change into a pair of sweat shorts and an Abbott hoodie before settling on the couch with a beer and really taking in what Emily had said to you. She knows that you have feelings for Melissa. She also seems to be convinced that your redheaded coworker has feelings for you. 
Your eyes glance at the clock. It really isn’t all that late.
Before you know what you’re doing, you dial Melissa’s number.
“Hello?” the redhead’s gruff voice crackles through the speaker.
“Lis?”
“You dialed me, you know it’s me, hun,” Melissa quips.
You can’t help the giggle that bubbles up out of you. “I know it’s a long shot, but would you want to come over?”
“Emily isn’t there?”
“No,” you roll your eyes. “She and I- I think you and I need to talk, and I want to do it before I lose my nerve.”
You can hear the redhead pull herself off her couch. “Fine. But you owe me money for the Uber I’m going to take.”
“Deal.”
Your colleague shows to your house about twenty minutes later, and you can’t help the smile that finds its way to your face when you take her in. She’s just in a pair of leggings and a tank top, her hair tied up messily, but God does she look beautiful as ever.
“No just sex tonight?” Melissa smirks.
You shake your head. “Not tonight.”
“Well that-”
“Not ever again, if this goes well,” you tell her as you invite her into your apartment.
Sculpted eyebrows furrow. “What does that mean?” she asks as she settles on the couch.
You take the opportunity to sit next to her and pull her in closely. “Em and I- we… uh, talked.”
“Okay?”
“I- I don’t really know how to say this, so,” you trail off as you cup her cheek with your hand and pull her in for a soft kiss. Her lips are frozen against yours for a second before she fully comprehends what’s happening. She kisses you back before pulling away.
“Y/N, I don’t want to play-”
“Emily and I broke things off,” you tell her. “After we left the bar.”
“And why the hell would you do that?”
“Because,” you smile as you look into her eyes. You can see that she’s hoping you say it’s for her. “Because I have feelings for you, not her.”
“What?” she asks, despite her wish for you to admit that to her. It clearly shocks her.
“After everyone left, we went to get burgers, and… she told me it’s clear that there’s something between the two of us. I’m tired of trying to hide my feelings for you, Lis.”
That’s all Melissa needs to hear before she pulls you in again. 
@schemmentis @thesapphictimelady @marvel210 @itisdoctortoyousir @morgana-larkin @doesthatsuggestanythingtoyou @sweetcheeksschemmenti @megamultifandomtrashposts @lemz378 @http-sam @melissaschemmentisbranzino @imaginesmultifandoms @sexysapphicshopowner @lilfartbox1 @maybe-a-humanbean @imlike-so-gaydude @a-queen-and-her-throne @notinmyvocab @melanielaufeyson @dvrkhcld @cosmichymns @sasheemo @m1lflov3rrr @ricejucie @temilyrights @emilynissangtr @squinnchy @dopenightmaretyphoon @emeraldoceansstuff @shinyfaerielights  @blkmxrvel @marvelwomenrule @sarahjohannson @casualfoxwitch @babytakeittothehead @schemmentits
182 notes · View notes
project-sekai-facts · 3 days ago
Note
The saki glue theory isn’t true?!
I mean it is just a theory… A GAME THEO-
Okay, I’ll stop. But I do wonder why you think that especially since that theory is incredibly popular.
The Saki glue theory, at least from what I've seen, says that if Saki died in middle school it would mean that none of the units in the game would form. The things is, it literally makes no sense if you think about it properly for more than a few seconds.
Of course Leo/need wouldn't exist, because it's not Leo/need without all four of them, and Saki was a key player in mending their friendship. As for Tsukasa, by middle school he was already a theatre kid, so he's not just gonna drop that because his sister died. Yes he would be greatly affected by it but he also wouldn't quit (it's during this point that he actually pushed aside and forgot his original motivations, so he doesn't associate Saki with his dream here). And Tsukasa would still encourage Toya to rebel against his dad, so Toya still meets Akito and they still form Bad Dogs and eventually VBS.
When it comes to MMJ and N25 it becomes really obvious that this theory is grasping at straws. The main explanations I've seen as to how Saki could possibly affect them is that Shiho and Honami become depressed, so Shizuku quits idol work to be there for Shiho, and Honami never becomes Kanade's housekeeper so doesn't call an ambulance for her when she collapsed of dehydration, and Kanade dies.
It just doesn't make sense at all. Yes, Shizuku loves Shiho and would obviously be there to comfort her, but she isn't just going to quit being an idol for that. Shizuku is her own character with her own complicated feelings towards said idol job. She isn't going to drop everything for her sister. And while I think Honami would still become a housekeeper, if she didn't Kanade would just have another housekeeper who probably would've found her the exact same way Honami did. Also at least some people who push for this forget that Shiho and Honami already were not in a great place mentally when Saki was in hospital in middle school. We already have insight into how they coped with losing Saki (not in that sense) and MMJ and N25 still exist despite this. Yes grief is different, but you get the idea.
The Saki glue theory is just a cheap grab at angst rather than anything that actually considers how Saki would impact other characters and their relationships. Yes she does affect some characters but she is not going to drastically rewrite the narrative if she dies nor will everyone close to her become too depressed to function. If we're being really, really, honest, you can kinda tell this theory probably exists partially to give pointless angst to her brother, which is a whole separate issue.
Like, Saki is important to some characters don't get me wrong, but she's only important to the narratives of four, those being the other members of Leo/need, and Tsukasa. She absolutely does not affect every character in the game, even by proxy. Chart:
Tumblr media
I'm not saying angst in fandom is a bad thing, and it can be interesting to explore darker and more negative themes/emotions with characters who don't get to experience these a lot in the source material, but within this fandom there is an issue with pulling out nonsensical explanations for dark stories, which like 50% of the time involve killing off the chronically ill character. And a lot of those are to write angst for her brother and ignoring what actually is written in canon about him and his relationship with Saki. Ableism and misogyny with one move. Real nice.
155 notes · View notes
adioringhamzah · 3 days ago
Note
idk if u take requests but it’s worth giving a shot lolll!!! you dont have to but im sooo in need of the idea of being friends with benefits with hamzah. like there are deeper feelings attached and both of them clearly like each other but neither know or can bring it up…. this could be a one shot or a series IDKKKK BUT ID BE SO GRATEFUL
Tumblr media Tumblr media Tumblr media
when you started being friends with benefits with one of your best friends, hamzah, you didn't think you would catch feelings
a.n : fwb y/n x hamzah, fem reader, sfw : fluff & mentions of sex, no fc, might make it into a series with pt 2 being hamzah's pov but only if u want!
you’re scrolling on tiktok when a notification pops up from one of your dearest friends : hamzah. "can i come over pls pls? :((" you read, reacting quickly with a thumbs up.
you already know why he wants to come, and it’s definitely not to watch a movie or drink tea.
for almost a month now, your platonic relationship has turned into something more. or, not really... technically, you’re still just platonic friends, but now with a few added perks.
it all started when you both realized you were single and seriously touch starved, but not quite ready for a real relationship.
the whole thing came up during a random movie night, when you watched a film about friends with benefits. at first, it was just jokes– both of you laughing and pointing out how relatable the characters were.
but then… you started wondering, what if this actually works? and it turns out it does.
now, whenever one of you feels like it, you just send a quick text, pick a place, and that’s it. no strings, no mandatory daily good morning texts, no explaining where you’re going or who you’re with.
while waiting for him to arrive, you brush through your hair quickly, wipe the mascara that smudged under your eyes, and for a second, think about changing into something sexier.
but decide against it since you don’t need to impress him and feel comfier in your pyjamas anyway.
when you open the door, hamzah’s standing there in his "vote kanye" sweater (which, annoyingly, you kind of love) and oversize blue jeans.
you let him in without a word, and he kicks his uggs off like it's his own home.
“so, how was your day?” you ask as he sits down on your couch.
“boring as hell,” he says, stretching out, “you?”
“same,” you reply, sitting next to him.
you both look at each other and just know you’re about to make this boring day a little more interesting.
"so what did you have in mind?" you ask him.
"ermmm" he starts to mumble, slowly getting closer to you, leaving your question unanswered.
he places his big hand on your waist and moves you even closer to him, now both of you being just centimetres away from each other.
this is not the first time you've made use of those benefits, obviously.
in the one month you have been doing this, it almost always went the same : you make the shortest small talk, then start by making out, before getting a lot more intimate and you can probably guess the rest.
hamzah actually loves making you try sabrina carpenter's poses, which had become almost a ritual.
usually, there wasn't any awkward tension. it felt natural as if he were your boyfriend. but this time felt weirdly different.
being so close to hamzah made you feel somewhat shy. you can feel his gaze all over your body while you look into his dark eyes filled with excitement.
he seems to feel your discomfort, backing up a little and looking into your eyes, trying to decipher whatever's wrong with you.
you brush it off quickly, explaining you were just lost in your thoughts and he seems to believe you, now getting closer to kiss you.
if you're actually honest with yourself, this friendship might not be that platonic (on your side at least)... you've been friends for about a year, and it had been one of the best of your life.
he always seems to "get" you, and you could spend hours just playing overcooked or listening to lana while talking about whatever news you just saw on tiktok.
but since you became friends with benefits, you felt different around him.
before, you had always loved him–as a friend–and really appreciated his company.
truthfully, it was the kind of friendship where if he asked you to be his girlfriend, you probably would've said yes.
but obviously, it never happened, and you consoled yourself with knowing that those faint feelings you have couldn't be confirmed... until you had sex with him.
fantasising about you two together was one thing. and doing everything you wanted to do to him but as friends was completely another.
you can't tell him, but after he leaves, you always feel lonely. a boyfriend would stay the night, make you breakfast, and check in with you.
whereas for you, instead of date proposals or check-ins, you get sent silly tiktoks or the shortest texts asking you to come at your house. never mentioning the intimate moments you shared.
once he closes the door and you're left all alone, you can't help but reminisce about his muscled arms around your body or his veiny hands on your boobs.
or even his soft lips on yours and his faint smell of bleu de chanel cologne.
and now, with him kissing you, all these thoughts came rushing back.
you start playing with his hair–that smells incredible thanks to his shea shampoo–, trying to distract yourself while he continues kissing you as if it was the cure to all of his problems (he must have a lot of those).
moreover, you can't help but feel jealous seeing his followings : a girlfriend could have a say in that. but you can't, and have to listen to him talking about whatever pretty girl he saw on his fyp.
but you aren't quite ready to give up on those benefits...
after all, what if hamzah has those hidden feelings for you too?..
next part
i hope u liked it!! also i love getting all of your feedback and what you thought of it, and tysm for the anon that requested this <3
145 notes · View notes
caligvlasaqvarivm · 3 days ago
Text
Actual Ultimate Classpecting Guide
For real this time.
Buckle up, this is a really long one. For everything that's posited, I can provide textual evidence; that being said, I'm not going to be including the textual evidence within the essay itself, because it's already long enough as-is. As such, please feel free to ask for clarification or sources on any assertion, and I'll do my best to provide.
Before we begin, there's some things to discuss about how we're going to be approaching classpect in the following essay. In numbered list form for our short attention spans:
1. There is a concept Hussie talks about multiple times in his book commentary, "personality alchemy" - the idea that there are these "platonic ideals" of certain characters, which can be mixed and matched with others, in order to create new characters. The examples he gives are of how Eridan was a proto-Caliborn, how Kanaya has shades of Jade, how Nepeta was a proto-Calliope, and how Sollux and Eridan have shades of Dave in them. Classpecting is fundamentally a form of this personality alchemy:
2. Class describes the character's arc and emotional hurdles, while Aspect describes the character's base personality traits by which this arc is experienced.
3. For example, all three Seers struggle with hubris: Rose's need to be the smartest person in the room led to her being manipulated by Doc Scratch, Terezi's obsession with meting justice led to her engineering a situation where the only option was to kill Vriska, and Kankri's desire to be seen as a spiritual leader amongst his friends led to him furthering their divisions and harming them.
Then, when their pride is shattered, they cope by inflicting willful self-blindness: Rose turns to drinking herself stupid (the opposite of Light's sway over knowledge), Terezi gets down with the clown (the opposite of meting out Mind's justice, as it's a Gamzee W), Kankri goes celibate (Blood L) despite his clear romantic feelings for certain teammates.
4. As for Aspect: note how all three Life players share the personality traits of optimism, stubbornness, and obstinacy. All three Breath players share an immaturity and naïvety, and are quite frankly irresistible to people for some reason. All three Light players share a need for the spotlight and a tendency toward long-windedness and persnicketiness. So on and so forth.
What's interesting is, if you start analyzing characters that share Classes and Aspects, these specific types of similarity crop up over and over - all our Knights struggle with insecurities and facades, both our Bards have a crisis of faith. All three Breath players have an aspect of immaturity and childishness to their characters, and all three Light players are deeply concerned with appearing intelligent and feeling important.
5. As a result, this guide is NOT intended for classpecting real life people, because we are complicated, we contain multitudes, and we don't have arcs. This is primarily an analysis of what Class and Aspect mean in Homestuck based on textual evidence, because I genuinely believe that you can basically figure it out if you read carefully.
6. Duality, and the idea of "equal and opposite," are major themes within Homestuck - Prospit and Derse, Skaia (described as a crucible of birth and creativity) and the Furthest Ring (the literal afterlife). Which classes are involved in an Active/Passive split, and opposing Aspects, are the same way. This is the primary method I used to determine the Active/Passive pairings and opposing Aspects. After all, as Callie describes, both Thieves and Rogues are classes "who steal" - so, too, do I try to unify Classes by a common theme, even if they diverge wildly in how that theme is expressed (as Thieves and Rogues do). In the same way as the opposite of "up" is not "apple," but "down", because "up" and "down" are both fundamentally concerned with relative vertical position, so too can be defined concepts like Breath and Blood, Hope and Rage, Light and Void - as well as the reasoning behind Class pairings like Heir and Page, Maid and Knight, and Seer and Mage.
7. Descriptions for both Class and Aspect are left deliberately vague and up to interpretation within the comic itself, and this is by design: the actual manifestations of an Aspect can vary wildly given the Class, and even individual person, that it's tied to. Calliope even makes note of the fact that, under the right circumstances, someone can manifest effects that appear to be the opposite of their aspect. She's also careful to couch her language in "may" and "can" - because these concepts are intentionally somewhat nebulous and malleable. As such, while this guide certainly lays down what can be gleaned and inferred from the text, do note that Homestuck runs on a soft magic system, and as such, nothing stated is firm, 100%, must-always-be-this-way - just an overview of what we've seen.
8. There is often great overlap between Aspects, Classes, and Classpects - which Calliope herself notes. Heart and Blood are one of the most salient, as they both have a fixation on relationships, and Calliope mentions that under the right circumstances, a Classpect may even be able to manifest what appears to be the opposite of their Aspect. Again, Homestuck operates on a soft magic system, so this is a feature, not a bug.
ASPECT
There's a little less to say about Aspect, not because it's less complicated, but because "base personality traits" are much more nebulous compared to Class's sway over character arc. Still, Aspect represents the fundamental way a character is, and thus, color every interaction that character has. There's a reason Ultimate Selfhood is sought through Aspect, not Class - Aspect is the core of the character's being, what makes that person that person.
That all being said, Class has major sway over how an Aspect manifests, and certain classes can even invert the Aspect and even the character's role in the party. As such, these descriptions must be parsed carefully in relation to Class. Moreover, due to the soft magic system, there is at times overlap between unrelated Aspects, which can also be exacerbated by Class - Heart and Blood being the most obvious in this regard. Still, overall, you'll find the Aspects to be fairly distinct from one another.
Please also note that every Aspect can deal with its literal counterpart by default - Light players can wield lasers, Breath players can wield the breeze, et cetera. Because this kind of goes without saying, and because the non-literal stuff is more interesting to discuss, I'm not really going to go into too much detail about the literal qualities.
SPACE / TIME
Space and Time are both concerned with physical reality, goals, and the way one approaches them.
Space is associated with "the big picture" - with recycling, reproduction, and the interconnectivity of all things. The aspect also presides over the enjoyment of the journey over the destination - Space players serve as reminders that the present moment is as important as the end goal. Space is often a more passive Aspect, being the stage upon which the story is set. They're the hosts of the party, and the one who marks the ending.
Its players reflect these tendencies, often being feminine, with penchants for life-giving acts such as gardening. Their personalities tend towards frivolity and silliness, finding it difficult to stay on-topic or bring full gravitas to serious situations. Perhaps a better word would be "distractable;" when the aspect is so concerned with all things in connection with each other, it's easy to lose track of details, and it's easy to enjoy things simply as they come. Space players tend to be kind, patient, and forgiving, which is a strength as much as it is a flaw; it's easy for malicious actors to take advantage of this compassion, or for the Space player to find themselves in a poor situation by being overly permissive. They can easily be painted over by stronger personalities, and tend to struggle with romantic relationships, as they attract many with their kind and giving natures, and few are naturally so considerate of the Space player in turn.
A Space player's struggle lies in finding the strength to assert themselves, picking out the good from the bad, weeding the garden so it can flourish and thrive.
Time, in contrast, is associated with "the little things" - with details, minutiae, and processes. Time presides over the struggle toward something greater, the endurance of hardship with an eye on the prize - the destination over the journey. Time players are the ones keeping track of the tasklist, marking off each item as it reaches completion; they are the tireless workers keeping the whole engine running.
Time players, thus, are ones whose lives are marked by struggle. They are highly goal-oriented; in contrast to how Space players can easily move from goal to goal, task to task, Time players feel bound to see things through to the end, finding satisfaction only when they've achieved their desired result - and only until they come across the next goal in their journey. A Time player isn't happy without a goal to work towards, a craft to polish, a prize to win - but this driven nature can easily be its own downfall, as it leaves little room for the player to admit to their own shortcomings, or ask for help from others. Moreover, their focus on minutiae can leave them blinded to the bigger picture, and it's easy for a time player to fall to despair, able to do nothing more but spin their wheels. They're prone to directionless anguish, frustration, and resentment towards the seeming futility of their actions, becoming destructive and defiant even when it doesn't serve them to do so. In the worst case scenario, detach entirely, coming to a standstill.
A Time player's struggle lies in finding peace with themselves, such that they can enjoy the fruits of their own labor - labor whose rewards only multiply when the cause and methodology become clear.
BREATH / BLOOD
Breath and Blood are both concerned with directionality, interpersonal relationships, and autonomy.
Breath is the Aspect governing freedom, liberty, and independence; it is a force that breaks shackles, clears out social norms, and refutes "the rules," whatever those rules may be. Breath players can't be tied down, whether by physical bonds, societal rules, or even the ineffable forces of the narrative itself. They are leaders of example, pioneers, and trailblazers, opening new paths for their teammates to follow.
Breath players are goofy and gullible, often with hearts full of childlike whimsy, naivety, and even immaturity. They are friendly and well-meaning, fond of simpler things, and easily swayed by others. They approach the world with a sincere earnestness, which is not always well-received. Something about this sincerity seems to make Breath players irresistible to others, and they often find themselves the subject of romantic attraction. However, in this childishness is also the great pitfall of many Breath players - their natures are naturally conflict-averse, and egotistical the way a child can be, failing to see beyond themselves. They can be incredibly callous when not considering the consequences of their actions, or the viewpoints of others. Their easy-come, easy-go natures make it difficult to focus them towards a goal, and it's easy for them to simply allow themselves to be tossed around by circumstance and the whims of others, or to simply run away from their problems entirely - never confronting their own responsibility or fault for a situation, passing along the blame.
A Breath player's struggle is letting themselves mature - letting themselves take responsibility, and understand that their actions have consequences for others. Only then can their breeze blow in the party's sails, aiming towards victory, breaking through all obstacles to reach it.
Blood, in sharp contrast, is the aspect that governs bondage, contracts, and interdependence. It is a force that binds. Under Blood's sway are not only romantic entanglements, but familial, friendly, and societal ones as well. This aspect sees overlap with Heart, but the division is this: Heart concerns itself with feelings, and Blood concerns itself with compatibility. Blood players are diplomats, forces that remind us all that we are more similar than we are different, and that that similarity should bring us together when we are on the verge of pulling apart.
Blood players, reflective of their Aspect's association with bonds, tend to be neurotic and obsessive. They have a tendency to over-examine and overthink, constantly fretting over the infinite and infinitesimal variables that influence the shape of society and interpersonal relationships. However, this judgmental nature stems from a deep well of idealism and empathy; Blood players can't help but care about others and wish for the best for them. In a way, this makes them one of the most mature members of the team, capable of cutting through to the core of other peoples' interpersonal issues. Unfortunately, their prowess does not extend inwards, and their assessment of themselves is usually direly incorrect - all the worse because Blood players always feel responsible for those around them. Blood, being the Aspect concerned with interdependence, is the weakest one when all alone. Thus, it's easy for the Blood player to wind up a nag - desperate to make sure everyone is moving according to their vision, they'll fuss and bother and interfere and boss people around until everyone else gets sick of them. It's easy for them to wind up pariahs of their own making, severing their own ties with others by their efforts to establish them.
A Blood player's challenge is of learning how to turn that empathy and honesty inwards, to calm down and let themselves enjoy the presence of others; only then can they come to know how to build something stronger and better.
LIGHT / VOID
Light and Void are both concerned with knowledge, ontology, and "narrative relevance".
Light (as well as its counterpart) are perhaps best understood through the lens of "narrative" - this idea that, of all things that do and don't exist, and all events that do and don't happen, only the ones put to page are "relevant". Thus, Light is associated with knowledge and luck - that is to say, it's associated with the knowable, the objective, and the concrete, and the ability to determine "important" events. Light players have read the book they're participating in, and able to serve as luminary guides from one plot point to another, lighting the lampposts for others to follow.
Light players, naturally, are erudite and educated, possessing keen intellects and cunning minds. They are fond of knowledge itself, of markers of status and prestige - whether that's wealth, the adulation of the masses, or a massive library. They harbor a desire to be important, to be seen, to be acknowledged, and are happiest when they are looked up to. Conversely, they deal poorly with being looked down upon. Their confidence transmutes easily into hubris, and they struggle with having that pride challenged. As such, they tend to be volatile and unpredictable, quick to retaliate against those who threaten their egos, or obsequious to those whose acknowledgement they desire. Their desire for the limelight can quickly spell disaster for those around them, who are reduced to supporting characters in their minds. Craving so much external validation, they're often blind to what would actually make them internally happy.
A Light player's challenge is of coming to terms with their own limited reach, and allowing themselves to shine not for their own desire for importance, but for the betterment of the world in which they live.
Void, in contrast, is the blank spaces between the words. That which is secret, subjective, unknowable - these are Void's domain. It's associated with taboos and hidden things, sexuality and pleasure. It's also associated with the empty canvas - the blank space before creation, and the oblivion to which creation is eventually destined for. Thus, it stands for infinite possibility, though the collapse of those possibilities into a reality removes that reality from Void's domain.
Thus are Void players ever cosigned to the background, though this generally suits them fine. Void players are very self-possessed. Where Light players tend to exaggerate and complicate, Void players are honest and simple, preferring straightforward solutions. They don't tend to think very hard, instead letting intuition and emotion guide them to where they want to be - which makes them one of the more stable and reliable personalities on a team. However, this simplistic, feelings-driven approach often leads to complications and unforeseen consequences, and very easily to irrelevance, with which Void is so closely interlinked. A Void player's reliance on emotion and intuition can result in overindulgence of pleasure, to the active detriment of the party's goals or the Void player's self-improvement, leaving them lost and irrelevant, unable to act.
A Void player's challenge is in resisting the call of the Void's temptations, instead dragging the Void behind them, kicking and screaming, to where it can be of use.
MIND / HEART
Mind and Heart are concerned with what it means to be a sentient being, with identity, and with why we do what we do.
Mind is the Aspect associated with logic, rationality, karma, ethics, and justice. To a Mind player, they "are" because they "think". They are keenly aware of the consequences of every action, and well-versed in cognition and behavior, such to the point of manipulating others with ease. Deeply concerned with the "effect" of cause-and-effect, Mind players are always cognizant of debts and credits, where justice is owed and where it has been over-meted, and their subtle machinations culminate, like well-placed dominoes, in grand finales.
Mind players are schemers - it's in their nature. They have a tendency to view the world as a puzzle or game, with themselves and the people around them as pieces on a board, and set as their standard rules the laws of ethics and karma - owed debts and overhanging credit - guilty and innocent. Mind players are wickedly cunning, and have an high success rate with every scheme they commit themselves to, but the grand downfall of all these tendencies is that they tend to lack in a sense of identity, and have a poor grasp on their own emotions or desires. While they may know how to provoke a desired reaction, they don't know how to change someone's mind. They often find themselves grappling very painfully with their own selfhood, with feelings of emptiness, inadequacy, or uncertainty; this often leads them to seek codependent relationships, hoping somehow that they can find the validation they need externally, not realizing that they're deepening their own fragile self-images.
A Mind player's challenge lies in tempering their natural understanding of karma and justice with kindness and empathy - not just to others, but to themselves, and using that enlightened understanding to lead others forth.
Heart, then, is associated with feelings, motivations, intuition, the soul, and the self. To a Heart player, they "are" because they "feel" like they are - and they're keenly aware of the multitudes that are contained within themselves. Deeply concerned with the "cause" of cause-and-effect, they're drawn to desires, those of themselves and of others, especially where strong feelings are concerned. Heart players are gifted with an intuitive understanding of those around them, both their good and bad qualities, and are tasked with the grand task of bringing out the best.
It stands to reason, then, that Heart players have a firm grasp on who they are and what they want. For the same reasons, it's difficult for a Heart player to truly hate or condemn another person, because they are so adept at understanding them. However, this understanding comes with a price - because the Heart player is so aware of themselves, they can't escape their own worst traits - nobody self-loathes as accurately as a Heart player can. Nor can they ever truly be untruthful with another, making them poor manipulators. Capable of presenting a different facet of themselves as the situation calls for it, certainly, but just as it's impossible to lie to a Heart player, who always knows how someone really feels, it's impossible for a Heart player to lie to themselves. With this sincerity comes vulnerability, and vulnerability often brings with it pain; Heart players have a tendency to withdraw from others after being hurt too often, finding it easier to be alone and silent about their feelings than to deal with the pain of rejection.
A Heart player's challenge is in gaining the confidence to be open with others, to weather the pain of rejection, and let themselves share their gifts, that others may learn to share theirs.
LIFE / DOOM
Life and Doom are concerned with outlook, with journeys, and with trials and tribulations.
Life is an aspect concerned with healing, growing, and improving. It is associated with beginnings, optimism, and positive emotions. The very essence of Life lies in its healing abilities, in this idea of overcoming the odds and triumphing over hardship and difficulty. Life is action, movement, and motion, and its players can scarcely hold still. Life will find a way - and Life players harbor the same immutable belief; they are the most stubborn weeds in the garden, the cockroach that survives the apocalypse, and the beating heart that refuses to stop.
Life players tend to be optimistic and confident. They are self-assured individuals, with a stubborn belief that good things are on their way, and any hardship they face is not only temporary, but something that can be overcome. They can find the silver lining in any cloud, and enjoy themselves under any circumstance. They love to nurture, to care for others, though this love has a tendency to be one-sided. Indeed, Life's stubborn nature is its players' greatest pitfall; their persistence easily becomes obstinacy, and their confidence can become condescension. Their self-assured nature easily becomes egotism, and they can have great difficulty grappling with those who don't share their views - even coming to oppose those who bring emotional pain and suffering that can't be easily fixed. It's very easy for a Life player to decide another person isn't worth their attention, and opt to leave them behind - after all, Life has to move forward, no matter what it tramples in the process.
A Life player's challenge is in accepting the merit in taking a pause to consider unpleasant words and alternative viewpoints, in trying to understand the actual problems instead of imposing their own will onto others, so as to better focus their healing energies.
Doom, then, is the aspect concerned with death, with rest, and with endings. Doom is associated with suffering and with negative emotions, with peace, with sleep, and with dreams. Doom players have a natural penchant for prophecy, and are often dual dreamers, able to take advantage of both Skaia's oracular clouds and the Horrorterrors' voices over Derse. All things must eventually come to an end, and not all times will be good; in these troubling times, Doom players shine, as they are the guides who call the murk home, and know best how to navigate rough waters, course-correcting until the storm passes.
Doom players tend to be deeply pessimistic. They experience, to a much more magnified degree than others, negative feelings and impulses, and it's difficult for them to see the world without seeing its flaws, first and foremost. They are not healers, but commiserators, those who understand greatest that sometimes there's no way to deal with tragedy but to simply sit with it and wait for it to pass. The counterpoint to Life's insistence on breathless positivity, Doom is a reminder that pain, grief, sadness, shame, and guilt are not unnecessary things - in fact, excising them can lead to terrible consequences. Doom players are the universe's martyrs, often taking it upon themselves to course-correct, to sacrifice themselves in order to give others a chance to continue on, to avert a terrible fate. Unfortunately, this tendency also brings with it a tendency for Doom players to wallow in misfortune, or worse, to take themselves out of the picture, giving up entirely on seeing a better ending.
A Doom player's challenge is in rising above the melange of suffering and pain, to grasp personal peace, and to fill their lives, if not with happiness, then with meaning.
HOPE / RAGE
Hope and Rage are concerned with permission, and are the lens by which we define reality.
Hope is described by Hussie in the book commentary as being "framed as the most powerful aspect" because it is, literally, an aspect that defines reality. Its specific ability is lies in reducing the "fakeness attribute" of something, thus making it "real". Hope is associated with convictions, with idealism, with faith, order, holiness, and, of course, with magic - which Hope turns real. Hope is permission itself - a reality-breaking ability to look at the world and decree that it must be another way, a way in which the Hope player believes it ought to be.
Thus, Hope players tend to be hard-headed zealots. Their inclination towards powerful beliefs makes them very difficult to dissuade from a path they've set their minds to, and their specific suite of abilities makes them terrifyingly likely to make their vision come true. Hope players are usually not particularly cunning, nor particularly intelligent, nor even particularly empathetic. Given the Aspect's focus on conviction and faith, it's usually very difficult for Hope players to notice anything occurring beyond their own minds and feelings. Thus are Hope players hopeless optimists, hopeless romantics, and hopeless in general - usually not particularly well-liked, for their inflexibility, for their lack of empathy, and for their dearth of wit. However, their ability to define reality does not leave them when their beliefs are faulty (which they often are, given Hope players are not particularly introspective, either), which is what makes a Hope player so dangerous. Setting them on the wrong path, or breaking their Hope in twain, can result in disastrous consequences, as - one way or another - what a Hope player believes in comes true.
A Hope player's challenge is in seeing beyond themselves, letting others help guide their vision to something newer and more beautiful.
Rage, then, is the power of denial. If Hope reduces the "fakness" of a thing, then Rage reduces its "realness". Rage, too, is a means of defining reality, in this case taking a torch to the aspects of reality that it rejects. In more passive Classes, this works in subtler ways, stoking others towards destructive fury. Rage is associated with anarchy, chaos, revolution, destruction, anger, and nihilism. A Rage player will not suffer a world that does not satisfy them, breaking it to pieces, such that something new can take its place.
Therefore, Rage players are prone to harboring anger and resentment, discontentment with the status quo, and faith only in that what currently exists must somehow be dismantled. However, unlike Hope players, who can't help but be pathetically sincere, Rage players grasp that their natural inclinations are bothersome to others, and often try to mask and hide their embitterment and anger. This, ironically, leads to further ostracization, as others can tell they're being inauthentic. This only further compounds their sense of alienation, and drives them further into smoldering resentment; in the worst-case scenario, the Rage player turns that rage out indiscriminately, deciding that there is nothing worth fighting for - only unpleasant things to be brought to ruin. This makes Rage players sound volatile and dangerous, and they are - but the same fury that moves them is the fury that ignites revolts and tears down oppressive regimes, a necessary and vital well of energy and momentum. It takes careful handling to ensure that the team's Rage player can channel this energy towards righteous causes, rather than marking all as a target for their destructive ire.
A Rage player's challenge is in learning to be authentic and true, and to allow this to release the pressure of their mounting ire, such that it can be converted into productive, rather than destructive, energy.
CLASS
As previously stated, Class governs a character's character arc - the character's starting circumstances, whether their conflict is primarily internal or external, and what major aspect of their Aspect becomes a hurdle for them to overcome.
In the same way an Aspect's sways tie into the character's base personality, the character's Class abilities tie into the kinds of struggles they face, and have great influence on how their Aspects manifest.
That being said, a character - and their Class - are always subject to their Aspect, as their Aspect is tied fundamentally into who they are. Thus, it can be said that a Light player will always have an affinity for knowledge and provide Seer-esque guidance even when not in a Seer role, a Doom player will always have prophetic abilities even with a non-prophetic class (note that Mituna, an Heir, still had prophetic visions, despite those generally being the realm of Mages and Seers), and a Life player will always have a penchant for healing, even paired with a destructive Class like Prince or Thief (the Condesce, after all, could still extend life; a Prince of Life would likely manifest not as one who causes plants to wither and die (this would actually suit a Prince of Doom), but one who destroys in the way of nature overtaking an abandoned shack, or a forest breaking down a body).
This means that when a character's Classpect inverts their Aspect, it doesn't mean that they suddenly become a hero of the opposing Aspect - rather, it means that, at their very worst - at the nadirs of their character arcs - they will lean so much into their Aspect's worst traits that it will superficially appear as the opposite, when all it really is is an absence of themselves. Dave, a Time player, usually so attentive to detail (despite his disaffected facade, he's always paying rapt attention to Karkat's rants, and noticing all the clues pointing to his destiny of defeating LE), at his lowest emotional point (arguing with Grimbark Jade after sobbing about his lost childhood whimsy), states that he doesn't think Lord English is that big a deal, and never even did anything directly bad to him or his friends - when he was literally directly haunted by LE via Cal his entire childhood. Similarly, Rose drinks herself stupid in order to cope with her mother's death.
Note how, superficially, this almost appears to be an invocation of Space's "big picture thinking," its passivity and permissibility, or how Rose's case appears to be Void's tendency to indulge in vices and pleasure - but they're not. Time's worst traits superficially resemble Space, Light's resemble Void, and vice versa - Grimbark Jade is the Condesce's taskmaster, and Porrim at her worst was as much of a nag as Kankri, trying to do a Time player's managerial job. Horuss and Equius at their worst won't shut up and won't stop talking over their partners. So on and so forth.
Finally, Calliope tells us a couple things about Active/Passive pairings. The first is that Calliope introduces the idea of paired classes with the idea that both Rogues and Thieves "steal" (and later, that both Princes and Bards "destroy"). This presents the idea that both classes can be roughly summed up with the idea that every pairing can be summed up with a common theme.
The second is her description of what makes a Class Active versus Passive - that Active Classes move their Aspect to benefit themselves, whereas Passive Classes allow their Aspect to be moved in order for others to benefit. In a way, they're like active and passive voice in grammar (to tie in with the way Classes and Aspects are so tied to ideas of narrative and character arc) - an Active Class performs their Aspect, and a Passive Class allows the Aspect to be performed "by others" (the famous piece of advice regarding telling the two apart being that a sentence written in passive voice can have "by zombies" tacked to the end of it - eg, John is attacked "by zombies", as compared to active voice - John attacks).
Thus, the Class pairings, along with their basic themes, are as follows:
KNIGHT - / MAID +
"One who controls."
Knights and Maids are paired together through two key factors: the first is that they both hold leadership or managerial roles; the second is that both classes carry the connotation of serving a Lord. Fittingly, they are both struggle with the control of malicious forces - Knights with prophecies indicating their role as heroes, Maids with direct usurpation by malicious forces.
PAGE - / HEIR +
"One who inherits."
Pages and Heirs are paired together because they both fundamentally deal with the great inheritances placed before them. Pages can come into incredible, limitless power - but they must struggle and work hard for it; Heirs begin the game in societal comfort and wealth, and must learn to defect from their decadence.
THIEF - / ROGUE +
"One who steals."
Thieves and Rogues are highly adaptable, as Thieves are capable of fantastic on-the-fly adaptation, whereas Rogues have an infinite toolbox at their disposal. They are both provocateurs, shakers of the status quo, though the Thief does so for personal gain, while the Rogue does so to right injustice.
MAGE - / SEER +
"One who guides."
Mages and Seers are tied together by the gift of prophecy and future sight. Seers are privy to the endless branching paths that the future may take, while Mages are gifted with the ability to outright determine a future that will certainly happen, appearing to be prophecy.
WITCH - / SYLPH +
"One who changes."
Witches and Sylphs are individuals blessed with great magic, but poor judgement. Sylphs heal and nurture, but are drawn to those with strong desires, and enable them to cause great harm; Witches, meanwhile, possess strong emotions, which they often use as moral guidance, for better or worse.
PRINCE - / BARD +
"One who destroys."
Princes and Bards are representatives of society - the one who determines its course, and the one who recounts its passing. Princes suffer from a toxic overabundance of Aspect, and are prone to spectacular meltdowns, whereas Bards are always poised for a crisis of faith. Both are responsible for catastrophic failures - but also breathless victories.
INDIVIDUAL CLASSES
KNIGHT
"One who controls [Aspect] or controls using [Aspect]."
Knights are frontline warriors, rallying points behind which the party falls into line. Although they are often leaders, just as often, they are logistical planners, strategists, or simply the team's beating heart. They are almost always thrust into positions of narrative significance, often carrying grand destinies or even outright heroic prophecies on their shoulders. The are the party's rallying force, its center, and a guiding light - the one to lead the charge, behind which the party will follow.
The primary character struggle a Knight will have is with crippling insecurity. Knights are prone to self-loathing and imposter syndrome, and will often adopt a façade in direct opposition to their aspect (ie, their fundamental personality) in order to cope with their feelings of inadequacy. Thus, their relationship with their aspect becomes love/hate - though they're naturally drawn to their aspect, and even naturally skilled at utilizing it, they have a tendency to become their own worst enemy, as their insecurities make them push their façades, and their façades distance them from their aspect.
"Controlling their Aspect" means that the Knight has easy access to their Aspect, wielding it like a tool or weapon - for good or for ill; "controlling using their Aspect" is what grants Knights their leadership abilities, able to dictate how others ought to act in accordance with the Knight's Aspect - whether their understanding of their Aspect is high or low, whether their advice is good or bad.
Therefore, at their worst, a Knight will fall prey to their insecurities, retreating into their facades, rejecting their Aspect, which will allow disharmony or misuse of it to proliferate throughout the team. They may even wind up deliberately twisting their Aspect's presence within the team so that they never have to be confronted by it; these distortions ripple outwards and eventually culminate in major catastrophes, all on account of the Knight's negligence.
But at their best, a Knight is a shining beacon and guiding light; when they come to terms with themselves, and allow themselves to be comfortable in their own skin - when they no longer allow themselves to be ruled by their insecurities and anxieties - they ensure that their aspect is harmonious wherever it appears throughout their party, and can wield it expertly as a weapon, as if it were their own flesh and blood.
MAID
"One who allows control through [Aspect] or allows [Aspect] to be controlled."
Unlike Knights, which take positions of frontline prominence, a Maid is a managerial presence in the backlines, though no less crucial for the smooth functioning of a party. Just as the invisible hands of the hired help keep a household running, the Maid will be called upon to provide vital services to keep the game stable, even if those services are more noticeable by their absence than their presence. Maids are often the party's unsung heroes or even shadow leaders, tugging at invisible strings, fingers on the pulse.
A Maid's primary character struggle will be that of escaping oppression. Maids tend to start the game in positions of subjugation or subservience, especially to malicious forces, and their abilities often end up being exploited to serve their masters' ends. Therefore, one may even have the impression that a Maid is ruled by their aspect, held prisoner and slave - at least until they're able turn the tables.
"Allowing their Aspect to be controlled" means that Maids are capable of directly dispensing their aspect unto others - a Maid of Time can dispense time unto foes, pausing them in their tracks; a Maid of Life can grant so much life that they can revive the dead. Their boons are great and direct, straightforward in a similar manner to Knights. "Allowing control through their Aspect" grants them their uncanny managerial abilities, as their aspect dictates the realm in which nothing occurs without the Maid's knowledge or permission, a realm made available to whomever the Maid's allegiance lies with.
Thus, at their worst, the Maid becomes a saboteur. Exploited by malign forces, their abilities to allow control over others through their aspect, or control of their aspect, makes them perfect vehicles by which their aspect can be hijacked or usurped, and made to turn against the party, and they often find themselves placed into these positions through no fault of their own. It takes the party banding together to shake off the forces that would keep a Maid in bondage.
However, at their best, Maids ensure that the party can never go too far off the rails. There is a place for everything, and everything will be in its place; a Maid is a supply line, a safe haven, and a promise that everything will be neat and tidy when the party returns from war. When the Maid belongs to themselves, their homestead becomes a fortress, and nothing occurs under the Maid's watchful eye without their express permission.
PAGE
"One who works to inherit [Aspect] or inherits [Aspect] for themselves."
Pages are a class defined by promise. As the name suggests, a Page begins weak, but has the great potential to develop into one of the most powerful players in the game. The exact nature of a Page's powers are vague, not because they are insignificant, but because they are so great that it's difficult to encompass them all. At the apex of their arcs, Pages are capable of miraculous feats, overpowering even Lords and Muses - if only they could reach that point and stay there.
A Page begins the game weakest of all, reflective of their long journey of growth. Where most classes only fall into deficit of their Aspect at their lowest emotional points, Pages begin their arcs in deficit - exhibiting character traits opposite to those their Aspect normally encompasses. Moreso than any other class, a Page must learn to grow into their Aspect. Weak-willed, naive, and easily hurt, Pages require careful nurturing if they're to come into their own.
"Working to inherit their Aspect" describes the endless journey of growth the Page must undertake - one with many missteps, backslides, and setbacks along the way. Still, they "inherit their aspect," meaning that their full potential, when realized, is overwhelmingly great - practically becoming their Aspect in humanoid form, capable of utilizing it to its glorious full potential.
However, their nature defeats them, and even if they can attain this state, the Page usually can't stay there for long. At their very worst, the Page's deficit of their Aspect's better qualities can turn the Page into a gravitic well of misfortune - an albatross about the party's neck, the centerpoint, if not inciting incident, of a massive disaster, as their team is sucked in by the Page's natural weakness.
But this is only true as it contrasts to a Page at their best - having grappled and won with the greatest of all weakness, a Page is poised to come into the greatest of all strength. Shown kindness, compassion, and support, a Page at full power reflects a party at their best. A Page at full strength is breathtaking to behold, an unstoppable force of nature, their Aspect made manifest.
HEIR
"One whom [Aspect] grants inheritance or inherits [Aspect] for others."
Heirs, in contrast to Pages, start the game strong. They usually belong to the upper echelons of their respective societies, a position of great wealth, leisure, and comfort, and are set to be inheritors of even greater wealth. Similarly, their Aspect comes to them as if of its own will - it is powerful, but difficult for the Heir to control, reflecting the wealth and status they've enjoyed as birthright.
An Heir's main challenge is that of examining their privilege, and learning where they wish to spread the gift they've been given. Because of their positions of sheltered comfort, Heirs are not particularly world-wise, and often harbor massive blind spots to the suffering of others and the ills of society. As such, they tend to be fairly aimless, given great power but no strong motivations, and have a tendency to simply indulge in their Aspect without contributing great help or hindrance to their team at all.
The Heir's Aspect is practically an independent entity. Being one whom "their Aspect grants them inheritance" refers to how the Heir starts powerful, able to summon their Aspect to perform great, miraculous acts. However, it is highly intuitive and difficult to control. The Heir's challenge lies not in attaining great power, but in attaining control over, and the ability to direct, their existing abilities. Once they do, they can "inherit their Aspect for others" - Heirs become a conduit through which their party can experience their Aspect, making it a usable pool of wealth for them all to draw from. However, because of their comfortable positions, many Heirs end up dallying, finding no pressing need to do so.
But this dallying hides a ticking clock. An Heir's inheritance will come to them, one way or another, and if they aren't ready to receive the great responsibilities that come with such great power, then the power will eventually consume them. An Heir with no clear direction will eventually become lost to their Aspect, entirely removing both from play. Like how wealthy inheritors simply become part of the status quo, so, too, does an Heir disappear into their Aspect, fixing it in place.
Thus, Heirs must learn where they have been blind, where they have been foolish, and what it means to be underprivileged. Then, once they turn their energies towards addressing those injustices - to taking responsibility for building a better future - when their wealth comes to them, they'll be able to distribute it where it's needed most. An Heir, fully-realized, brings their Aspect to heel, and makes it a resource available to their entire team, as if welcoming them all into the family.
THIEF
"One who steals [Aspect] or steals using [Aspect]."
Thieves are, as the name suggests, greedy - much of their arc revolves around a desire to amass wealth, though what's considered "wealth" varies based on the Thief and especially their Aspect. They tend to be callous people by nature, capable of ignoring or trampling over the feelings of others in order to take what they want, in the hopes of filling an emotional void the Thief may not even be fully aware of.
The Thief's playstyle is one of careful resource management. Reflecting a natural tendency to take "wealth" from others, Thieves are unable to use their Aspect without first "stealing" it - a subtractive act which leaves the victim bereft of the Aspect, weakening them in the process. Because of the finicky nature of these abilities, it takes great cunning to be a Thief, and the Class both demands and requires the player to be adaptable, flexible, and quick on their feet, able to effect complicated schemes and engineer the perfect situations for their powers to have the greatest effect. Thieves aren't necessarily strong, but they have a very high victory ratio, because they're experts at turning a situation to their own advantage.
"Stealing their Aspect" refers to the fundamental way in which the Thief class is played, this resource management game; "stealing using their Aspect" reflects how the Thief often becomes a malignant force within the party, viewing their own teammates as caches of wealth to plunder. Thieves are naturally prone to hurting others for their own purposes, craving drama and attention, and being of such callous dispositions that they're able to perform extreme acts of cruelty given the right motivations.
Thieves often become a target of ire within the party, disruptive forces whose quest for personal wealth and fulfillment comes at the cost of those around them. At their worst, they can bring so much heat down upon their own shoulders that the party feels the need to treat them like an enemy, which is disastrous for party harmony. Moreover, it's disastrous for the Thieves themselves, as Thieves seek wealth to compensate for some emotional emptiness, and making enemies of their friends only serves to deepen their ennui.
Thus, a Thief must be taught that true happiness and fulfillment doesn't come from the struggle for wealth, but from the building of something better with those they care about. A Thief, thus turned to heroic purposes, becomes the party's pinch hitter - an adaptable spy, an unpredictable maverick, an element of surprise - and above all, a reliable ally, capable of turning any tide in the party's favor.
ROGUE
"One who steals from [Aspect] or steals [Aspect] for others."
Rogues, on the other hand, call to mind such figures as Robin Hood, stealing from the rich to distribute to the poor. Rogues are at their best when they're agents of a well-planned heist, as they possess an unlimited toolbox - their own Aspect - to play with. Their Aspect is a treasure trove, just waiting for the Rogue to plunder it and share its riches - if only the Rogue can figure out how.
Rogues are forces of revolution. They naturally carry a rebellious spirit, one which bristles at injustice, takes a stand against authority, and questions the status quo. Their ideas are unfocused, however; they know they must rebel, but usually don't start with a clear idea of against who or what. They know that their society is injust, but they don't know how to address that injustice. They know there are villains, and may even know these villains' identity, but they don't know how best to defy them. In a similar way, they're often lost as to how to utilize their Aspect beyond its most basic applications, and usually require external assistance in order to bring out its full potential.
Rogues' true potential lies in "stealing from their Aspect" - an additive act, rather than a subtractive one, as a Thief's stealing is. Rogues are capable of removing their own Aspect's sway over another entity, allowing it to exhibit the characteristics of the opposite Aspect; a Rogue of Void can create things out of nothing, a Rogue of Heart can tease out behaviors and actions. They can also "steal their Aspect for others," allowing them access to their own Aspect's suite of abilities as well. This allows the Rogue incomparable flexibility, their abilities - like their dispositions - rebellious and subversive.
But their rebellious spirit, coupled with their lack of understanding as to who their real enemies are, is dangerous when left unchecked. Rogues often suffer from a failure to start, giving up on trying to understand the deeper implications of their abilities, and of the society they can't seem to find contentment in - but they can also suffer from a worse fate: rebellion without a cause. Rogues' free spirits can lead to them bucking the status quo in ways that actively harm others, performing acts of taboo or poor taste just because that rebellious energy needs to be put to use somewhere. These can have disastrous knock-on consequences, as some things are taboo for good reason.
Thus, Rogues need to be guided - to make connections with others, and come to a greater understanding of the world at large. Once they know their target, and what needs to be done, the Rogue makes sure there are no obstacles along the way - no safe is uncrackable, no prison inescapable, and no problem unsolvable, so long as the Rogue is there to work their magic.
MAGE
"One who guides [Aspect] or guides [Aspect] for themselves."
Mages are prophets, of the "always correct" variety - or so it seems. In actuality, Mages don't "predict" the future, they "choose" it - in a setting where the future is mutable, the Mage's ability is to speak into existence a future they desire, to tip the scales of causality and collapse possibilities into a single definite course. Their Aspect is the lens through which their "prophecy" occurs, a realm in which they command the fabric of reality itself.
As if to karmically balance this incredible power, Mages are afflicted by deep and terrible sadness. They start the game miserable, having been subjected to the greatest injustices their Aspect can offer, tormented by guilt, shame, and self-loathing. Their worldview has been shadowed with a lens of suffering and anguish, and so, too, is their view of the future. Mages usually begin the game having already set several prophecies into motion, and these early prophecies are usually obstacles that the party must overcome.
Mages "guide their Aspect" - this refers to the way their prophecies, that is, their chosen futures, always come true. Their visions may be limited to the sway of their Aspect, but it remains a powerful ability nonetheless. "Guiding their Aspect for themselves," then, outlines the Class's Active nature - the futures the Mage picks must be ones the Mage believes will come to pass.
Unfortunately, Mages have a tendency to pick ugly futures. This isn't out of malice or anger; this is because Mages start the game sad, and without intervention, grow sadder. They're prone to spirals of negativity, self-loathing, and depression, and as their outlook dims, so, too, do their forecasts. Mages suffer, but even suffering can grow familiar - can even appear comfortable or desirable, if the Mage suffers long enough. It's easy for them to grow so accustomed to misery that misery is the only outcome they can see - spelling doom for the rest of the party, one prediction at a time.
But a Mage whose party shows them kindness and forgiveness, compassion and empathy, can pull them out of their misery. How beautiful, then, the future appears! A Mage who believes in a brighter future is a force to be reckoned with. When a Mage can bring themselves to say, "and everyone lived happily ever after," you had better believe they did.
SEER
"One who who is guided by [Aspect] or guides [Aspect] for others."
Seers, meanwhile, are the true future-sighted, able to see the myriad paths the future could take. Like Mages, their Aspect serves as the lens by which their vision is colored; the Seer can sense, with fine accuracy, which paths are closest to the sway of their aspect, and which paths will take them further away. As if gifted with a guide to the game, their intuition is tied directly to the mechanics of SBURB, and they serve as the party's guides, a role indispensable in a game with so many moving parts.
Seers will struggle with blindness, first by hubris and ego, and then by self-harm. Seers begin the game quite full of themselves, proud of their prowess in their Aspect - usually arrogantly so. When this pride is inevitably shattered, Seers have a tendency to deal with their feelings of shame and guilt with willful, self-induced blindness - as if flipping a switch, they become ashamed of the pride they once placed in their Aspect, and seek to place as much distance between it and themselves as possible. There's comfort in ignorance, even if it renders the Seer useless.
Seers are "guided by their Aspect" - able to sense its presence, they gravitate toward it, and towards futures with it in abundance. And, in the same way, they "guide their Aspect for others," lighting the way for others down the path of greatest reward. Seers truly love their Aspect, no matter how much they may misplace their faith in it, and seeking it out is a great joy for them.
This is why a Seer at their worst is so tragic. By inducing intentional blindness within themselves, they are functionally deadening the strongest part of their soul. No matter the temporary relief this brings to the sharp, jagged pain of shame, it invariably deepens the Seer's suffering, as they deny themselves not only their own joy, but their ability to help others - another act which inherently delights them.
Thus, a Seer needs to be made to deal with their shattered ego head-on, to accept their own shortcomings, to become at ease with the idea that they don't have all the answers. Once their vision becomes clear, and their view becomes honest, the party nevermore has to fear becoming lost or straying from the path - the Seer will see to that.
WITCH
"One who changes [Aspect] or changes [Aspect] in others."
Witches are the winds of change, tweaking reality all around them until it suits their desires. A Witch is presence that commands both fear and respect, and their Aspect bows down before them, reduced to a mere minion in the Witch's presence, ready to attend to all their needs. In a way, the Witch's powers are straightforward - they can manipulate their Aspect as they desire, changing its qualities as they see fit. "How they see fit," then, is where the issue lies.
Witches are usually of "outsider" status, never truly being part of the society from which the rest of the party descends. Free from the same rules and common sense that govern the others on their team, Witches instead operate on a value system heavily reliant on their own emotions. What a Witch deems to be correct, to be true, or to be righteous, are often based not in any objective measure, but in subjective, emotional bias - and they're emotional creatures, indeed. Prone to fits of great anger, Witches can be benevolent one second and malicious the next, and their abilities let them imprint, to a greater degree than any other Class, their desires onto the world that comes after them.
Witches "change their Aspect," as in, the crux of their abilities lies in manipulating the qualities of their Aspect in their surroundings - extending, shortening, magnifying, shrinking, growing, removing… so on and so forth. It's a fearsome power. They also "change their Aspect for themselves" - their Aspect is hapless but to obey their desires; Witches change the world to suit themselves, and their feelings of how things "should" be often become how things "are" in short order.
Thus, a Witch who has been swayed toward evil entities and nefarious ends is a truly dangerous opponent - and it is unfortunately easy for this to happen. Witches' social isolation means they tend to trust their emotions, and a force that flatters these emotions can easily win a Witch's trust. By the same token, those that fail to flatter the Witch are often considered enemies, even if they're benevolent forces. A Witch's morality can thus become warped and topsy-turvy, which has grave consequences for the world that the Witch then shapes.
Therefore, a Witch's struggle lies in learning to see beyond their own emotions, to take in the opinions and assistance of others even when it seems superficially unpleasant, to move beyond the childlike rejection of that which is uncomfortable. Once able to see a more nuanced form of right and wrong, once able to tell evil from good, Witches can build even utopia.
SYLPH
"One who allows [Aspect] to change others or changes [Aspect] for others."
Sylphs are nurturers and healers; they bring to mind fey folk whose very footsteps cause plants to grow. Wherever they go, whatever they touch, all becomes suffused with the Sylph's Aspect, which flourishes under their careful cultivation. Sylphs adore their Aspect, and their Aspect adores them; Sylphs generally feel at peace with themselves, surrounding themselves with what they like.
A Sylph's main challenge - or rather, the main challenge that Sylphs wind up posing the rest of the party - is that Sylphs are enablers. They're attracted to those with strong wills and extreme dispositions, amused by the havoc they wreak and pleased by their attention. Sylphs love to pick out favorites and lavish them with care and attention, excusing any wrongdoing on their behalf and shielding them from consequences. At the same time, those who don't strike the Sylph's capricious fancy find themselves discarded in the Sylph's mind, shut out from the boons the Sylph can provide.
A Sylph is "one who allows their Aspect to change others" - this almost always manifests as healing, as it's an additive ability (that is to say, the Sylph can grant more of their Aspect to someone). "Changing their Aspect for others," on the other hand, explains this enabling nature of theirs - the Sylph will intervene to make the world into a playground for their favored individuals, even to the point of turning other, less "interesting" teammates into playthings for the Sylph's beloved.
Thus, while the Sylph themself isn't particularly prone to wild mood swings and acts of malice, their influence can still cause disaster by allowing unscrupulous individuals to flourish - even encouraging their worst tendencies. A Sylph's touch is subtle, but that subtlety only lends it an insidious quality, as the Sylph quietly works against the good of the many for the cruel, selfish pleasures of the few. At their very worst, the Sylph can deem themselves their only favorite, and render everyone else a minor character in their one-man show.
Thus, Sylphs must be challenged. They must be made to reckon with the fact that favorable treatment is not necessarily kindness, and that bias can easily become harm. When a Sylph is able to grasp the difference between bias and doing good, and tune their approach toward that greater good, uncolored by bias and personal preference, then there is no place safer, kinder, and more conducive to growth than the Sylph's embrace.
PRINCE
"One who destroys [Aspect] or destroys using [Aspect]."
Princes are the most anxious, psychologically anguished members of a party. They suffer from a toxic overabundance of their Aspect - its traits are taken to an extreme, and not only the Prince, but those around them, are made to suffer for it. Princes are naturally set on a path of self-destruction, the culmination of their uncontrolled accumulation of their Aspect, and their meltdowns are spectacular, taking their Aspect - and whoever is unlucky enough to be in the same room - with them.
A Prince's challenge, therefore, is as simple to understand as it is difficult to overcome. The Prince needs to learn how to calm down, relax, and find inner peace. Princes are terribly prone to circular thinking and downward spirals. Their natural inclination is to feel anxious and responsible, like they carry the weight of the world, and this causes them to act out in extreme and aggressive ways. Eventually, others pull away, put off by the Prince's intensity. This only deepens the Prince's malaise, and Princes are - pushed by this hovering sense of urgency and catastrophe - willing to employ drastic, desperate measures to enforce compliance with their wills. They wake on their moons early, reflective of their driven natures. They're determined to a frightful degree, and no sacrifice is too great, no work too dirty, if it means achieving what they see as the greater good.
Princes "destroy their Aspect" in this way - by presenting their Aspect at its worst, they make others take distance, ruining it for everyone else. Their hard wills, intense emotions, and unshakeable drive to do what (they feel) needs to be done - at any cost - is their source of power. Thus, Princes "destroy using their Aspect" - their toxic overabundance of Aspect lets them channel it into a pure, annihilatory force; what they lack in the delicate utility of the other classes, they make up for in raw, ruinous power. Princes can easily deal the greatest damage in a combat scenario, their ability to destroy overriding nearly everything that would stand against it.
Thus is the problem with Princes. They're ticking time-bombs of anxiety and frustration; when they finally go off, they carve a path of destruction, before ultimately self-destructing, leaving no trace of their Aspect behind. Not only that, but it's very difficult to defuse the bomb early; Princes have finicky, aggressive, and complicated personalities, and tend to react poorly to straightforward attempts to calm them down and reason with them. They often appear to be their own worst enemies, marching inexorably toward their own destruction.
But Princes not only can be saved, but must be saved. They must be saved because kindness and compassion must exist for their own sake, and a Prince rescued from their own worst tendencies is living proof of the truth of that sentiment. A Prince, given the peace they need to reorient their priorities, will not rest until they see a brighter future realized. They will be the first to rise, and the last man standing, banishing - as if by royal decree - all obstacles, all enemies, all misfortune, and all ills.
BARD
"One who invites destruction through [Aspect] or allows [Aspect] to be destroyed."
Bards are the wild cards of a party, responsible for both improbable victories and catastrophic defeats - sometimes both in a single session. The methods by which a Bard works are a mystery to even the Bard themselves, which make it easy for the party to dismiss their powers - and, by extension, the Bard themselves. After all, who would expect there to be consequences for something so ridiculous as a Bard?
Bards are usually targets of abject ridicule by their teams. They can't help it - they're religious types, or at least types that hold great, lofty, ridiculous beliefs near and dear to their hearts. A Bard's primary struggle invariably winds up being a crisis of faith. Bards begin the game with a positive, "correct" faith in their Aspect; however, something will inevitably occur that shakes the Bard's faith in this viewpoint to its core. In this state, Bards are incredibly fragile, and it's very easy for them to succumb to whispers of cruelty and destruction, for their beliefs to warp, and for the Bard to come to serve the worst aspects of the society they represent.
A Bard "invites destruction through their Aspect" - their powers are subtle, but have catastrophic effects. Bards are instinctively drawn towards causing the first flap of a butterfly's wing, which cascades into a grand, impossible karmic backlash. They "allow their Aspect to be destroyed" by being the conduits for the forces of their faith - whatever faith they hold - to wreak unimaginable consequences across the game.
Thus, a Bard must not be allowed to fall into darkness. The cost is too great. They must be treated with kindness, patience, and sincerity, and given a chance to re-establish their faith in a better, brighter future. If this can be done, then at the party's direst moment - in their darkest hour - they will find that kindness paid back a thousandfold, as an innocuous act by the Bard that no one remembers balloons into a miracle.
#homestuck#homestuck analysis#classpect#classpecting#classpects#homestuck classpect#this essay is 10k words long#you may be wondering why i didn't split it up into smaller essays and the answer is pretty simple#so many of these ideas are interconnected and interrelated that it's not actually useful to hear about JUST Hope or JUST Maids or JUST Heir#like even aside from the equal-and-opposite splits#(which is how some of the less thoroughly explored classes and aspects need to be understood)#there's things like how pages actually start in deficit of their aspect personality-wise#jake has few convictions and is wishy-washy - tavros lacks freedom and independence - horuss lacks simplicity and emptiness#this isn't something you would “get” if you didnt know about the way aspect is tied to personality#it's fascinating because if you compare characters that share the same class similar things keep jumping out#but yeah again i have textual evidence to support every claim so please feel free to ask#i just couldn't justify doubling or even tripling the length of the essay to include things like#'ever notice how karkat - the BONDS and FRIENDSHIP knight - has a big Leader Who Dont Need No Friendship persona#and how dave - the Details and Minutiae knight - has a disaffected coolkid who doesn't give a shit about anything persona#and how latula - the Justice and Cunning knight - has a loud dumb obnoxious gamegrl nice-to-everyone persona#which she even admits is a persona she uses to hide how smart she is out of the apparent anxiety that people won't like her otherwise#i know people will object to the heir thing because 'mituna was oppressed on beforus' but let me clarify here#heirs are set to inherit comfortable lifestyles and wealth *by the standards of their society*#john is literally the heir of crockercorp and equius is blueblood nobility#but if you really think about it those aren't necessarily happy outcomes either#john would've had to become a stuffy businessman like Dad (and an evil capitalist lol)#and equius is also Still Oppressed and would've had to become a murderer cop#but it's still a position of wealth and comfort *for their society* - mituna would've been culled (like sollux)#but that would've meant being pampered and provided for#which is a great deal by the standards of his society regardless of how good or bad (bad) it actually is in practice
142 notes · View notes
olderthannetfic · 1 day ago
Note
I'm so glad that nobody in my native language pulls the "write for yourself! don't want comments, feedback, hits, bookmarks, or interaction!" thing. In English language fandoms it's apparently a big character flaw or a sign of immaturity to want someone to read what you wrote. Meanwhile in my fandoms we're all completely honest about the fact that... yeah. If you post it, you would like someone to read it. Otherwise, you wouldn't post it in the first place. And there's never this competition to be the least interested in what other people think that USAmericans feel the need to do. Irony poisoning isn't much of a problem in our country so you can outright say, "It makes me happy when someone comments." You're allowed to be proud of your work and think it's worthy of being looked at.
Idk, I'm sure it's cultural. Pride is a sin in Christianity and the US is very Christian. But it sounds rough. I don't think I'd enjoy having to constantly tell people how much I don't care what others think and how I don't care if anyone reads my work. It sounds so insincere to me. I doubt it's much fun to constantly have to act unenthused in order to seem cool. And it's definitely an act. People who actually believe something don't have to chant it like a mantra at every opportunity.
A part of me is honestly really sad for people who get this angry backlash whenever they want interaction with their works. Fandom may not be a social hobby in the US. It's more mainstream, so it's not the same as it is here. But I love gushing about comments. I love replying to comments. I smile when I see something of mine that I worked hard on has been thoroughly bookmarked and loved. My friends feel the same. We gush at each other about comments and responses. We don't have to act indifferent and uninterested and go, "I don't care if I get comments, I write for myself" at others so they know we're indifferent and uninterested and write for the 'right' reason. I feel sorry for writers in the US. Imagine being sad no one likes what you've made and the response is that not only are your feelings wrong, your very intentions as the writer must secretly have been to seek validation and praise and fame, otherwise you wouldn't admit to liking comments.
Whenever I see a post going "I write for myself but I wish people commented" it kind of reminds me of US cosplayers. They slather their pictures over every social media platform on Earth. They clearly would like recognition for their work. But they have to start any complaints with the disclaimer, "I cosplay because I love the character, but-" so everyone knows their intentions are pure and so are their actions. There's a level of nervousness, of 'what will people think that I think if I don't use a disclaimer?' that looks miserable to live with.
--
You know, I'm getting awfully tired of you puling infants repeatedly misinterpreting "write for yourself".
As I said here quite recently, it's standard writing advice from outside of fandom. It means that you should make aesthetic decisions based on what you like rather than on a hypothetical audience.
The observation underlying this stock advice is that writers who write what they themselves think is good produce art that is more likely to hook an audience. Writers who are chasing after some audience whose taste they don't even share usually produce limp, uninspiring work.
Yes, there are some wackadoos who are like "I have no feelings! Community is a lie!" and think that makes them sound grown up. This isn't an American problem but an edgy (wish-they-still-were-a) teenager problem.
I dislike stats-chasing nonsense because it's a hallmark of the people who want to turn fandom into influencer garbage. I suggest people obsess less over stats because caring too much about the numbers tends to make people sad when they look at some juggernaut ship from the first peak in some fandom and then have unrealistic expectations. But finding community through fandom and liking to know other people enjoyed your work is commonplace everywhere.
84 notes · View notes
darkficsyouneveraskedfor · 22 hours ago
Text
Squeaky Clean 3
Warnings: non/dubcon and other dark elements. My username actually says you never asked for any of this.
My warnings are not exhaustive but be aware this is a dark fic and may include potentially triggering topics. Please use your common sense when consuming content. I am not responsible for your decisions.
Character: Steve Rogers
Summary: You start work as a maid but you’re not prepared for the mess your client brings with him. (maid AU – plus!reader)
Note: yeah…
As usual, I would appreciate any and all feedback. I’m happy to once more go on this adventure with all of you! Thank you in advance for your comments and for reblogging ❤️
Tumblr media
Your work is cursory. There’s really no need for you to be there Monday to Friday but you won’t complain for the pay check. Or the repetition. You prefer habit over spontaneity. When you took on the job, your biggest concern was the unpredictability. 
That day, the house is empty as you work. You’re relieved. It’s easier to just do you sweep through, mop a bit where needed, dust surfaces that are still clean from the day before. It’s not as tedious as when you need to keep conversation with your hovering client. 
As you empty the crumb tray of the toaster, your peace is punctured. The front door opens and closes and you hear Steve’s voice. He’s not talking to you, if he even expects you to be there. 
“Sam, yeah, I don’t know,” he sounds agitated. “I called him. Didn’t pick up for me either. Shoot.” 
There’s a silence as he listens to the other end of the conversation. You slide the tray back in the appliance as you tip toe around. You collect the errant crumbs from the counter top.  
“My shoulder...” Steve groans. “I know, I know, you told me--” 
You’re half-startled as Steve appears in the kitchen door, his shirt pulled up to his chest, crooked as he has one shoulder free of it. He freezes as you face him cluelessly. He clears his throat. 
“Uh, Sam, call ya back.” He hangs up and nears the island, setting the phone down. He pushes his arm back in his shirt and pulls it down, covering his muscled stomach as his eyes drift away bashfully. “I didn’t hear you.” 
“That’s fine,” you assure him. “Finishing up.” You go to the bin and dust off your hands over it. You let the lid shut. “Bag’s only half full, I’ll take it tomorrow.” 
“No problem,” he says. 
You’re quiet as you gather up your cleaner and cloth. You bring it all to the door as he heads in the same direction. You both stop right at the threshold, unsure of the other. 
“Hey, uh, so... everything okay? Anything I can do to make your job easier?” he asks. 
The reply that flickers wouldn’t be very nice. You’re sure it would be much simpler without him always asking you that. Still, you have to appreciate his concern. Another girl in the agency told you about how her client barely says a word. Of how nervous it makes her.  
Steve makes you uneasy in a different way. Is there a such thing as too nice? You’ve been told you’re too pessimistic so surely the pendulum can swing in the other direction. 
“Everything’s fine,” you assure him. 
“I try not to leave too much mess,” he says with a smile. 
“Right, that’s... good. Thanks.” 
Slowly, you inch forward. You squeeze past him into the next room. Despite your efforts to shrink, you still manage to brush against him. You swear his fingers tickle just along your thigh. You don’t linger to think about it. Or rather, overthink it. 
You put your things in your kit and give a once over. His shadow looms in the kitchen door as he watches you. Again, you get the sense that he might have control issues. Some people just can’t let go of the steering wheel. 
“Hey, uh, I got an odd request,” he steps forward before you can return to the entry way. 
You pause and step back to face him, “alright?” 
“I was training this morning,” he reaches and rubs his shoulder, “you know, I think I stretched something and I can’t quite reach--” 
You blink as your brows draw together. He’s not asking you to do that, is he? 
“I know it’s kinda weird. You can say no,��� he keeps his hand clamped around his muscle. “It’s just tugging the back of my neck like a fish hook.” 
“No,” you say, almost a bit too quickly. “No, I don’t think I can do that.” 
“Ah, yeah, obviously,” he chuckles. “You’re just the maid. It’s probably against the rules, huh?” 
You stare at him, fighting not to let your expression curdle. That’s very strange. This is strange. If anyone knew that Captain America was this socially awkward, they might not be star struck by the golden mane and shining shield. 
“Yep,” you say. “Uh, anyway, I think I got everything.” 
“You know,” he crosses the room as you flit out into the entryway. “I wouldn’t ask if it didn’t really hurt. I just, you know, I’m here alone. Don’t really have anyone else to ask.” 
“Sorry about that,” you shrug as you zip up your jacket. “You could try a masseuse.” 
He crosses his arms and stands over you as you pull on your shoes. “Yeah, that’s a good idea.” 
You stand up and go to grab your kit. He bends too, coming so close, you feel his breath. You look up and your noses nearly touch. You recoil and rip your hand away, knocking the bucket so the long duster and the roll of paper towels spill out. 
“Oh, uh, you surprised me,” you bend to gather up the roll and duster. 
“No problem, just trying to help,” he towers over you as you slowly straighten. You gulp and reach for the handle of your kit. 
“That’s nice of you but I think I got it,” you put your hand around the plastic, right next to his, but he doesn’t let go. You hug the armful of supplies as you tug lightly. “Really, I got it.” 
He yanks back so you’re forced closer to him. Your skins speckles and stings with sweat. You bat your eyes up at him. “So, you spend all day cleaning, you must get sore. What do you do?” 
“Erm,” you narrow your eyes as you feel his grip tighten on the kit. “A hot bath, I guess?” 
“Hot bath...” he echoes. “Sounds nice.” 
“Maybe some epsom salts,” you suggest and try to wiggle the bucket. “Steve, uh, I gotta go.” 
He nods, “you gonna have a hot bath?” 
Your chest feels clogged as you try not to falter. You’re not overreacting. He’s being... a lot. 
“I got another job,” you utter. “Please...” 
Your voice cracks without meaning to. You stare up at him and his brows rise slightly. He lets go of the bucket and smiles. 
“Sure, sure, you work so hard,” he turns his palms out then firmly braces his hips, striking that classic Cap pose. “I hope you get that hot bath.” 
You put the towels and duster back in the bucket and hold it with both hands. You grit your teeth and back up. “See ya tomorrow.” 
“See ya then,” he winks. 
You hurry for the door and he follows. You almost feel like he’s chasing you. You feel foolish for that thought as he pulls the door open and lets you out. You don’t look back as you flee. Can he see how uncomfortable you are? Does he even care? 
You’re starting to think this might not be a control thing. Not in the way you thought. 
111 notes · View notes
admirationandromantics · 3 days ago
Text
Reading Material
Tumblr media Tumblr media Tumblr media Tumblr media
This was not a request, sorry, but I have been a bit overwhelmed lately, so will not post as much as usual. Anyways, this story is based on the thought of Josh finding out about the sexy smutty book you're reading, and basically how he would react. Hope you like it!
Word count: 1,1k (unedited)
Tumblr media
I open the book, resuming on the page I left off. Luckily for me, the cover of it is quite discrete. At the same time, the sex-scenes weren’t many. The book overall is interesting, and has a good plot, but those types of scenes last for at least two chapters in one sitting, so I have to be careful when I read them. Who knows who might be peeking. The only person who usually does is Ashley, but she’s in another room with Chris and Matt, talking about some series or movie she recently watched.
I make myself comfortable on the sofa, knees coming up, tightly pressed together. The page turns, tension building up as the main characters get into it once again. My eyes are glued to the ink, failing to see the shadow behind me. I take it all in, imagining it in my head as they do their thing. What kind of position is that? I turn a page back, trying to make sense of it. One leg there, arms around his torso. Before I can understand it all, a hand comes down, taking a firm grip on the top of the book, snatching it out of my fingers. I yelp at the suddenness, turning quickly while trying to grab it back. 
“Hey!” 
“What do we have here?”
Josh takes a few steps back as I stand up and walk around the furniture. He smiles, turning back a few pages to see the start. I run at him, but he easily dodges my attempt, using one of his hands to push me away. 
“I swear to God, Josh, give it back!” 
“Never knew you had such porn-fantasies” 
“You looked when there was that type of chapter, it’s a good book” 
“Hold up, things just got interesting” he continues, a smirk plastered on his lips as his eyes roll over the lines. I try one more time to snatch it back, but fail again. He starts running to the hallway, and I sigh loudly as I follow. This man will not go tell the others, I’ll make sure of that. 
“Don’t you dare!” I yell, turning the corner in the dark room. As I do, an arm captures me. He slams me against the wall, grabbing both of my wrists in one hand, holding them over my head. 
“I’m not done reading” he teases, eyes capturing mine before going back to the open book. I wiggle, hoping to get out of his grasp. Just as I’m about to make it, his fingers tightens, body pushing mine into the wall, using his legs and upper body strength. 
“Josh, I will literally kill you!” He laughs, gaze going over my form beneath him. 
“Sure you will, oh and look at that” he continues, tongue going over his lips. 
“What?” 
“We’re in the exact same position as those in your little fantasy” 
I can help the blush that spreads on my cheeks, face heating up as he draws himself closer. The other guys are two rooms away, talking loudly and unaware of the situation I’ve put myself in. I feel my breathing get uneven and heavy, chest rising and falling rapidly in response to him. He does the same, the smirk gone and replaced by a small surprised expression. Mouth slightly open, hot air being blown onto my face. I gaze into his eyes, lids low as he shifts his stare from my eyes to my lips, and then up to my eyes again. I can only describe it as a silent request, a question about the next part. I give a small nod, and he comes closer, noses brushing against each other. 
Before I can comprehend what’s happening, he changes positions. He turns us around, making him go against the wall with my back against his chest. I gasp, feeling the pressure on my wrists as he holds them tightly to my side, his muscular arm trapping me on him. Face buries itself in my hair, mouth making its way to my ear. He lifts the book in front of me, forcing my face forward to look at the page. 
“Read this passage out loud” he whispers, lips touching my ear. His fingers graze over the text, guiding me to the relevant sentences. I take a breath, sinking into him, head leaning back on his shoulder. He smells like oranges and bark, a comforting combination. 
“Come on, do it” he teases, using his head to move mine to the side. He starts kissing down my neck, small kisses and bites, not hurting. I look down on the text again, reading every word out loud between gasps of air from how he’s working on me. 
“I crave your tender touches, I want to feel all of you on top of me as I explore every part of your body with my mouth” I whisper. He lets go of my wrists, letting both my arms fall to the side. I don’t move away from him, but instead let his hand wander up my stomach, settling on one of my breasts. 
“Now read the next line” 
I look down again, his thumb caressing the paper, still holding the book firm. 
“I want you to fuck me like you mean it” 
He groans in my ear, chest heaving against my back, moving my body as well. 
“What the hell is going on here?” Matt asks, and we both jump away from one another. I look up embarrassingly, while Josh just stares with his mouth wide open. 
“What are you doing?” 
I’m about to stutter a reply, but Josh beats me to it, putting on his jokester-face and waving the book. 
“Just some light reading” 
“Really?” 
Matt comes closer, snatching the book from his hands. My instincts get the better of me and I yell out a loud “no” while trying to get it back. He holds the book high while reading, one hand holding me back. 
“Damn, this is some nasty stuff y'all” 
Josh looks down, tomato-red blush covering his cheeks. I keep persisting, wanting to get the book back. Bad enough that two of my friends saw this today. 
“Guys! You’ll not believe what I found these two horny fuckers reading together!” he yells to the other room, starting to make his way there. Josh and I give each other a look. This cannot be happening. We scream out protests, and Matt turns around in shock, starting to run when he sees us coming. This is not just a game anymore, we need to get that book back.
118 notes · View notes
wolfstarlibrarian · 2 days ago
Text
As the Wolfstar Librarian I'm kind of shocked I haven't made this a list yet! And I just finished reading this cute book during the holidays so enjoy a late holiday rec!
Bookstore Wolfstar Fics
Collateral by fingerprintbruises The fic where Sirius flees from the paparazzi, Remus runs a bookstore, and Lily has great timing.
You've Got Love by @cruisinwritealong Remus connects with an enigmatic stranger online, runs an amazing bookstore, and has his life flipped upside down when a Potter Brothers Books megastore opens up just a few blocks away. To makes things even worse the owner of the megastore is charming, funny, and hot as hell. Based on the movie You've Got Mail
Wholly Civilised (orphaned account)
When Remus Lupin is mugged in an alley, the last thing he expects is to invite the mugger to his flat and offer him food and a job. But that's exactly what he does. What he learns about Sirius Black after that, turns his entire world upside down.
The Quiet War by CF_Casper "Let's use love like a knife try to cut through the surface Love can break through the ice when you're fighting a different kind of war” (Sirius and Lily are in a gang. James and Remus run a book shop. Everyone falls in love.)
The Certainty of You by uponavenueroad Sirius is a Hollywood actor who has not been entirely forthcoming about his identity to an undeniably charming, befuddled antique book seller from Notting Hill. The truth comes to a head the morning after a steamy one-night stand. A movie-star AU that’s loosely inspired by the classic romcom 'Notting Hill'.
A Likely Story (orphaned account Sirius Black is a famous Youtuber who can't help but keep coming back to the cozy bookstore, "A Likely Story". He quickly finds himself falling for the cute bookworm, Remus Lupin. This story won't be too long and is for all the softies that just need some fluff.
A Novel Idea by @haywirecompass Sirius writes horror, with the occasional help of his two best friends, who are raising a child and therefore worry him sometimes with the ideas they come up with. He loves reading just as much as he loves writing, so the new bookshop down the road seems like to perfect place to go to load his bookshelves to breaking point. Then he meets the owner, who is somehow adorable and hot at the same time, and everything goes a bit pear-shaped.
The Cafe Upstairs by @cottonpadenthusiast Remus Lupin can sum himself up in two words; book nerd. He can also sum up Sirius Black in three; hottest guy ever. Moreover, he can sum up the likelihood of a relationship between them in one; impossible.
Fine Motor Skills by @femme--de--lettres Sirius Black's car needs work—again. Meanwhile, Remus Lupin is amused to see his favorite customer back at his mechanic's shop.
the inconveniences in our favour by @magicbeings This is a story about a graffiti-covered wall, a boy unhealthily obsessed with it, and a man who really only wanted his dream of owning a peaceful bookshop not to be ruined by a stubborn artist. Sometimes, the most frustrating inconveniences turn out to really work in your favour.
A Very Bad, Terrible, No Good Day by @solar3cl1ip5e On the worst day of his life, Remus wakes up with a cold, without power, and no tissues. He also rear-ends the most attractive man he's ever seen.
Cupid Disarmed by Anonymous Remus Lupin has Veela blood, Sirius Black reads trite romance novels, and neither of them are quite sure what the fuck to do with their hands when they get to talking with one another.
You Burn Brighter than the Stars by The_wolf_the_rat_the_dog_and_the_stag Remus meets Sirius at the university bookstore where he works and falls instantly in love.
BOOK REC:
Looking for a book similar to these fics? With characters that are so lovable? Check out this book that features a queer bookstore owner and a romance novelist!
Look Up, Handsome by Jack Strange
Tumblr media
108 notes · View notes
dreamerimpossible · 1 day ago
Text
His reaction when you say someone else's name during sex.
Warnings: 18+ content, unhealthy relationships, mentions of death, typical canon violence, threats, toxic behavior, manipulation.
Characters: Michael Myers, Chucky, Billy Loomis, Stu Macher, Patrick Bateman, Jason Voorhees, Leatherface, Art The Clown, Jason Dean, Alex DeLarge, Kurt Kunkle, Brahms.
Michael Myers
He stops abruptly and looks at you through his mask while tilting his head to the side. At this point, you were extremely scared. I mean, he's still a dangerous killer and all. You apologize profusely in a shaky voice, feeling the lump of despair forming in your throat. He, in a mood of indulgence, takes pity on you and spares your life. He pins you down, though while his thrusts are brutal enough to make you feel like you're going to break, he doesn't care; he's using all his strength on you. It's your punishment for your recklessness. His hand circles your neck, choking you so violently that you genuinely think for a second that he wants to hurt you. He lets go, though. By the time he finishes, you have a sharp pain in your private parts and your body in general and semen running down your thighs. Frankly, it could have been worse.
Chucky
He would stop. There would probably be an argument where he would say other kinds of things to hurt you. He just can't handle it; he has to be the one to please you. He asks you who the person is that you named; if you resist saying it, the argument will get worse, and he will accuse you of cheating on him. So you tell him so that your relationship doesn't get any worse. It's obvious that the person dies, because Chucky is proud and wouldn't like anyone else in your head. If you apologize, stroke his ego, and are constantly pushing each other's buttons to make the sex rougher and more violent. and behave for a while, he will forget, but sometimes he will moan names of other girls to annoy you, which turns the situation into a vicious cycle. You are constantly pushing each other's buttons to make the sex rougher and more violent. He drives you crazy because he moans names of people you detest. In his mind, you brought it on yourself.
Billy Loomis
He stops everything, makes a big fuss, and leaves. He asks you who that guy is and comes out in his ghostface suit that same day to take care of him. After that has calmed his mood a bit, he comes back to your place and menacingly approaches you and says something like, “I’m not forgiving you next time, honey.” As he runs his knife across your cheek, making it clear that he’s fighting with himself not to sink it. He’s in a bad mood for the rest of the night; the only way to ease it a bit is to climb on top of him and kiss his neck, all the while whispering lots of affirming words in his ear and apologizing for being so dumb and careless. Only then, if he believes your words, will he grab you by the waist tightly and push you roughly onto the bed. He uses you to take out his frustrations.
Stu Macher
Pretty offended. Hides his disappointment with a calm, joking facade. It's scary because he doesn't say anything about it, just laughs, and pretends to be offended, imitating childish behavior. He continues to have sex with you while telling you to scream his name and that he wants to hear you say that you're only thinking about him. However, even if you do it and tell him it was an accident, it's there, and it just doesn't go away from his mind until the person dies. He thinks about whether he should kill you too for making him insecure. His decision depends on your subsequent behaviors. If you're not interested in him or he sees strange behavior with other guys, his decision is made; he's not tolerating disloyalty directed towards him (quite hypocritical). But if he realizes it was just an accident, he'll always bug you about it to hear you validate him.
Patrick Bateman
This is a brutal mistake. Seriously, don't do it. Whether it's an accident or not, avoid it at all costs. He'll stop, pull your hair, and ask you who that person is. He gets violent in no time and will definitely end sex by looking at himself in the mirror and not taking you into account, regardless of your condition. He will then leave you there and get dressed, ignore your comments, and leave without saying anything to you. He will come back the next day and still not say anything to you. He gives you the silent treatment and is very hard to convince. I can see him ending it over something like this, as he wants genuine affection and interest bordering on obsession, and if you moan someone else's name, it means you are not seeing him as the only person in your life and your top priority. If he sees you aching for him for a considerable amount of time, he will come back to you. But I would take it with a grain of salt if I were you.
Jason Voorhees
Bad technique too. It's hard to motivate him to have sex, and if he sees you moaning someone else's name, he might not be able to continue. He'll just pull away and leave you alone. He takes it out on quite a few people along the way. He won't do anything to you, but it's pretty sad because he doesn't treat you the same way anymore. He sees sex in a negative light again, and he'll probably never do it again. The only way he'd want to do it is to just get him to give in to his impulses, but that would be hate sex, and he'd be taking it out on you for being weak and not controlling himself. If you get him down on you a high number of times and moan his name convincingly enough, he'll hate himself less and blame you a little less. He'll probably never forget it, but he finds it hard to resist you. Plus it turns him on too much to have the blood he splattered on his clothes on your skin. You'd be a guilty pleasure that he'd slowly come to terms with.
Leatherface
You better come up with your best excuses in record time, because he is not letting you go that easily. He does not know how to deal with anger, and he could do something he would regret against you. So, you try to explain to him what happened, trying not to stumble over his words and without getting nervous (it is a difficult challenge). He will cling to everything that is even remotely convincing that you say; even if it is incongruous, it does not matter; he will believe it. However, you are limiting interactions with everyone until he feels safe, and you will have to deal with his way of expressing his emotions, even if it is sometimes against you. He will forget over time if you make him feel good and behave properly. You make sure you never make a mistake like that.
Art the Clown
Uh… really? Do you have a death wish or something? Frankly, being with him is entirely a game between life and death. You never know when he will get bored and end whatever you have. Saying that person's name will mean that he will seek that person out and make them watch while Art has sex with you and subjects you to many violent practices that will only give you pleasure if he has already corrupted and trained you well enough. If not, it won't even be pleasurable for you. Your screams will be a constant mix of pain and pleasure. Your body will be visibly battered. The person at the end of the situation is very traumatized, especially by your positive reactions to everything they did to you. In the end, Art will obviously make you watch him kill him, and depending on your level of sanity, you will either enjoy it or feel distressed. I don't know; he doesn't care. He doesn't do anything to you beyond that because you are such a good pet…
Jason Dean
He would like to be one of those guys who makes fun of you and just goes on with his thing, but he quickly finds out that he isn't. Someone else's name hurts him deeply; you can see in his features his disappointed and hurt look. However, he quickly becomes manipulative and controlling. He makes you kill that guy by carefully following his plans, and if you don't, it means that you don't love him and that you just took advantage of him and that if you were a good girlfriend, you would do anything to make him feel safe. You probably do want to fall for his manipulations, because the relationship is clearly toxic. You go along with all his plans, and he is happy; he sees it as a sign of love and all that shit. When all that is done, he will fuck you good and fulfill all your whims so that in his mind there is only him and only him. In reality, he fulfills his mission.
Alex DeLarge
He changes his expression immediately; he looks at you with that dangerous look that his victims give them. He tells you to back off immediately if you want to get out of the situation unscathed. His dominant voice would have you under control, so your mouth automatically obeys, and you apologize several times while you try to explain to him that it was just an accident. He will play with you and tell you fatal scenarios that could happen to you if he decides to leave you and take away his protection. In reality, he is just playing with you; it is not that your little mishap hurt him that much; it is just that he needs you to understand that he is in charge and he will not tolerate you straying or betraying him. After that he will make you fulfill a fantasy, like having sex in a stranger's car while others drive by or something like that; he will also make you yell "Alex" many times to make it more embarrassing. He enjoys your nerves quite a bit, and he feels paid. However, that very night, he and his droogs are visiting the person you named. That's non-negotiable.
Kurt Kunkle
It cracks me up because I don't even know if anyone still loves this character, but anyway, he's added to my list of slashers. Well, he can tolerate recording you having sex; he can even feel comfortable seeing his followers grow thanks to seeing you naked, and he can act all feigned kindness to anyone who hits on you. But he won't tolerate you thinking about anyone else, much less blurting out someone else's name while you're with him. He's pretty crazy, so they'll have sex in public or something while he humiliates you in front of everyone for being an inconsiderate bitch. He laughs like a maniac, creating chaos and chaos. You literally couldn't even remember that day because of all the unusual things that happened. He doesn't apologize; at the end of the day, he doesn't even talk about it; he literally took out his frustrations by causing massive chaos. Well, that's what you get.
Brahms
He throws a tantrum and forces you to calm him down. He manipulates you and makes himself the victim. He will use this to have more freedoms with you and let you do whatever he wants, basically. No matter what you say to him, he won't want to understand. He just shamelessly enjoys the way you ride him afterwards and tries to get him to forgive you that way. In reality, he will never forgive you because he prefers to make you feel guilty all the time so he can keep getting things out of you. The only way out of this is for him to do something worse (which isn't hard) and you get mad at him and the roles change. But it's always like that. It's a vicious circle too. He silently wonders who that person is. Just give him attention and do everything he tells you for a while. He will think he won. However, you have to control his tantrum well; otherwise, he might get too out of control with his own strength.
71 notes · View notes
twrk11 · 1 day ago
Text
NSFW Jabberwock member headcanons + small explanation | 18+ minors dni
A/N : Hello!!! I’ve been quite busy, I have a few things in the works. Sorry it’s been a hot minute! I’ll try to be more active and post , for now have this <3 + sorry it’s kinda short </3
Content: Haru Sagara x reader, Towa Otonashi x reader, Ren Shiranami x reader. Readers gender not specified (Though breeding is brought up). Intercourse, masturbation, just generally what they’re like during sex.
words: 842
Read under the cut!!
Haru Sagara -
-Starting out strong, I firmly believe he has a breeding kink. Though.. He doesn’t actually want a kid. Primally, yes. Logically, no. He has too much on his plate! Besides he’s spending so much money on the anamolous animals, so the actual act of impregnating you will have to wait! (Even though he desperately wants to fill you until his cum oozes out of you).
-I think during sex he loves to touch you. I feel that he’d be very verrrryy handsy, rubbing on your stomach, chest, hips, thighs, anything he can really grab onto. You’re in missionary? He’s hugging you with his body pinning yours. He’s fucking you from behind? Same thing. He loves any position he’s able to hug you while rutting into your holes.
-While he does LOVE to hold you and hug you during sex, he does absolutely adore when you ride him. He’s a tired man, he has so much to do! He’s exhausted and needs to save his energy.. so seeing you bounce up and down on his cock makes him and his dick happy. Oh, but you best believe he has his hands all over your hips, thighs, waist, anything they can really hold.
-Now, don’t get me wrong, I’m sure he enjoys foreplay and long sessions. But, harping back on the fact he’s busy, he really enjoys quickies. When he doesn’t have the time to go all out and have a night where you can each savor each other(which is pretty often.), he loves a good quick fuck.
-Probably a switch!!
Towa Otonashi-
-I imagine Towa would be a mixed bag. He’s probably interested in a couple things. He’s definitely read or seen sex scenes in the romantic media he consumes. And because of that.. there’s a wide range of what he’s seen. He surely would ADORE more romantic, loving sex.
-Adding onto that thought of him enjoying romantic intimacy, he’d be a bit like Haru with wanting to hug you. I’m sure any position that allows you both to be as close as possible makes him very aroused.
-As well as that, he’d love to kiss you while thrusting into you right where it feels best.
-He really does find delight in making you feel good. He puts your pleasure FIRST, he wants to be the best lover he possibly can be. Because after all, you are soulmates!
-He’s most likely a switch, whatever makes you most happy he’d love to do whatever it takes.
-If you’re interested in more rough, and carnal lovemaking, he will do it! He’s read and watched plenty of smut, though he probably would be a bit nervous to hurt you too bad. He loves you after all. Definitely enjoys more sensual intercourse.
-He does however love pinning you down and restraining you, feeling overall stronger than you. During the story he seemed to enjoy the fact that you were weaker than him.
-He does like when you’re desperate and needy. In the game he does seem to enjoy being needed by you!
Ren Shiranami-
-Unlike the others, I doubt Ren would be handsy. Infact- it would definitely take a while before he’d feel comfortable fucking you.
-That does not stop him from masturbating to you however.
-He’d probably save any voice note he could and any pictures you’ve posted, and when he can he’ll rub one out. Of course with the door and window padlocked - and he’d pray Haru wouldn’t pick the lock.
-While playing his games, he’d definitely choose a character that looks most like you or acts like you and immediately makes them his favorite. (He loves when there’s fan service for them or whenever someone makes nsfw art of them, and strokes his dick while imagining it’s you.)
-Though when he does finally feel ready for sex with you, in the mood, and is accustomed to doing so, he’d love teasing you. He’s so rude in every other situation, of course he’s gonna be mean during sex!
-He’d edge you sooooo much, he would take forever to let you cum. (Although.. not too long depending on what Haru is doing. Doesn’t want to risk him walking in on this! He’s embarrassed he’s doing something ‘normies’ do.)
-Probably likes degrading you.
-Though I will say, anything during sex he’s very embarrassed to do. Degrading you, teasing you, it’s really gonna be hard for him to jump that hurdle. So do expect that it’s gonna take a while before he has sex with you, and even then it’ll be awkward when you do until it comes more naturally.
-Ontop of that, adding on that he’s not handsy, and hesitant. He’d like any position that makes it so you and him don’t touch too much. Just your ass and his hips touching are enough for him.
-Probably dominant, he needs to be in control of how much contact is made and since it’s so new to him and most likely makes him nervous he needs to be able to go at his pace.
57 notes · View notes
elrielsgarden · 2 days ago
Text
Tumblr media
As evidenced by many a comment and post, yes, they do. At the very least when it comes to Elain Archeron.
And it’s largely, from what I have seen, women saying these things while still uplifting characters such as Feyre, Nesta, etc. Why has the major girlbossification of female characters been taken so far we have now circled back and missed the point of feminism? It is good to be more traditionally feminine, or to go slay enemies (if you’re in a fantasy novel anyways), or to be some wonderful combination of those sorts of traits. One is not “good” while the other is “useless.”
Elain is similar in many ways to Elide and Yrene, from the Throne of Glass series. But they are each individual presences, their own person. I also cannot accurately describe Elide or Yrene to be “popular” in the ToG fandom; it is rare indeed that I find someone whose favorite character is one of these ladies (I personally adore them). And one cannot properly compare their story arcs to then say that people don’t hate the two women from ToG because they’re perhaps more traditionally feminine (which in many ways I might argue against, if you’re comparing simply their more “feminine” traits)—and so readers don’t hate Elain for this reason. In fact, the hate for Elain seems to come from a lack of reason.
The very fact that, despite their similarities, Elide and Yrene are loved while Elain is not would indicate just how this hatred lacks reason and is indeed based on a superficial judgement of character based solely on Elain’s more traditionally feminine traits.
Elain has a presence. An absolutely essential one. And her story is not complete, meaning she will grow and surprise us in beautiful ways.
Tumblr media Tumblr media
Good. I don’t want Elain to be perfect. She isn’t perfect. Aside from “plot devices” that aid good storytelling, a perfect character is not worth reading about. No human is perfect—so why should we be interested in the life of a perfect fictional character? Find a character, in book or other media, that’s perfect. I’ll wait.
Elain can be gentle, kind, and a dreamer while still being a beautifully flawed character. That is what makes a good story. A good character who readers can get behind, but who also messes up, has flaws, and finds or creates ways to overcome those very flaws.
Tumblr media
I don’t buy this for even a second. Assuming that sweetness/gentleness and flaws can’t both contribute to what makes a character who they are is quite simply incorrect. You maybe don’t “buy the nice persona” of someone like Amarantha, when she tricked Prythian. That logic simply does not apply to Elain. She is kind, gentle, a dreamer. And flawed, too. Every character is layered. The whole of the rest of the inner circle. As Elain is, too.
Tumblr media
Elain is disliked because readers choose to look past and away from her gentle, nurturing qualities, instead labelling her as “useless,” “boring,” and “personality-proof.” All that tells me is that you did not read the books, not truly. You took one cursory glance at her, missing every moment of her trauma, every part of what makes her who she is.
Nesta’s flaws are louder—darker, perhaps. This, too, drew hatred from readers. I never hated her, just as I never hated Elain. I saw a deeply wounded and traumatized character, who dealt with that in different ways than her sisters did—because her flaws are not the same as theirs, because she possesses different strengths and good qualities than her sisters. Nesta’s journey of healing was beautiful. As Feyre’s was. As Elain’s has begun and will continue to be.
To not identify with a character is perfectly acceptable. To dismiss and discard someone simply because one hates her kindness says many things about the reader who does this, about the ideas society has cultivated.
Elain is a beautiful character. To dismiss her is to dismiss every reader who identifies with her gentle soul. 🌸
64 notes · View notes
midnight-bay-if · 3 days ago
Note
OMG i just have to say the way you write your characters is amazing! Often times when I read books with a large cast of characters a lot of the characters feel like the same and their characters aren't the most distinct but each and every one of the RO's feels like their own individual, with their own voice. If someone threw a random quote from one of your characters in my direction i feel like i could easily distinguish which characters said it because they are each so unique, which is amazing writing on your behalf! 👏 I'm currently working on my own IF and I was wondering if you had any tips on making unique characters or just writting in general? And I hope that your feeling better after your illness and that your writting is going smoothly <3
This is such a nice compliment! 🥺 I'm a little speechless, haha. But this is precisely why I like answering asks from each character's POV. It's great practice, and I've learned a lot about my own characters doing it that way.
Firstly, do not be afraid to start with a trope. They can be great stepping stones to get you started. For me, the beginning stepping stone for the wider story was Umbra. I was going through a really personally tough time when I created them. I needed a way to voice my desperation. Then came N, and with them came the devil on my shoulder. I played around with the character tropes I've loved for so long while figuring out the greater story after. So much of The Midnight Bay was designed alongside the characters.
Empathising with your characters will help you find their struggle and voice. It can be uncomfortable for me to write Umbra at times because so much of my own anxiety has been put into that character, but some people will connect with it, and that's important.
When it comes to finding a character's voice, it's best to start with their background. Consider how the character got to their position and how it has affected them. Their psychology will determine a lot about what they say and how they say it. But equally as important is what they choose not to say, and why.
Their personalities are going to play a large role in their speech. For example, S is a tactician, smart, to the point, but can turn on the charm when desired. All good things, right? Well, yes and no. They have a bit of a hero complex and will always put their teammates in the most advantageous position, even to their own detriment. A fatal flaw of character will always make your characters more interesting. Their best traits can also be their greatest weakness.
Sometimes, it can be fun to switch up which aspect of a character you choose to keep secret. Taj wears all their flaws out in the open, unlike the others. They stand out against the others because their softer side is what is secret.
Also, this is an old tip that gets passed around quite a bit, but it's one I think about a lot; could each of your main characters work as the story's protagonist? Are they fleshed out enough to work as a main character? Can you imagine following them through the main story and still have a compelling story to tell? If the answer is no, consider why not - what's missing?
I'm fighting my imposter syndrome right now in order to deliver these tips, but hopefully, they are helpful and don't come across as pretentious, haha.
This is going to be an anticlimactic final point, but it deserves saying. Writing often is going to be the biggest help. Even if you can only manage a couple of lines a day, it'll help. Some days I really struggle; my imposter syndrome takes over and I feel utterly hopeless. On days like that, I'll search my inbox for a new ask to inspire me, reread my favourite novels or move onto another scene entirely to unstick my brain from its patterns. The most important thing is to have fun with it.
Anyway, hopefully, this was at least slightly helpful. I fear I have just rambled nonsensically, but it's pretty accurate to what my process is like, haha.
Thank you again for such a kind message. It really helped brighten up my day since this illness has been lingering much longer than I would like. I'm getting better as the days go by now, and I'm hoping to get back to work on chapters 3 and 4 starting tomorrow :)
35 notes · View notes
queenvhagar · 2 days ago
Note
Does questioning why someone would record the chosen king as a rapist in the history books disprove the claim that Aegon wasn’t a rapist in Fire & Blood?
May I also ask how you would respond to the question: ‘Why would you side with King Aegon, a rapist?’
"Even though none of the sources in the book say he did it, I'm going to headcanon that he probably did in fact do it, and every single person in history worked together to hide this fact because he was king briefly before being poisoned and this story being written. This fundamentally redefines his whole character in my mind and should also in yours, and this characterization I ascribed discredits the entire Green cause."
Some next level gymnastics of trying to hate on a character 🤸🏼‍♀️ 🏆
Breaking down the sources by the way just one more time regarding Aegon:
Septon Eustace, sympathetic towards royalty in general but more favorable to the Greens, present in KL at the time: Aegon had a cared-for paramour
(likely Green biased)
Mushroom, Rhaenyra's court jester, favorable to the Blacks, tending to tell outrageously unbelievable and sexual stories to entertain his audience, who had been on Dragonstone for years preceding this point: Aegon likes child fighting pits and little girls
(likely Black biased)
Grand Maester Munkun, Hand of the King to Rhaenyra son Aegon III, who came to court during the Hour of the Wolf: Aegon was at his revels on the Street of Silk, known area of wine sinks, brothels, and pleasure houses (similar to Daemon's and other Targaryen men's previous solicitations of the street in their youth)
(he wasn't there, but the account doesn't necessarily sway either way in terms of bias, likely a deliberate decision to placate the post-war court, but if anything, he would be more sympathetic to the Blacks as Rhaenyra's son now ruled)
Given the three sources, if any of these stories are accurate, it would be Munkun's account.
Regarding how he was characterized before this moment, Aegon is described by sources as being interested in women at court and prone to fondling serving women. Obviously by modern stories this in inappropriate and considered sexual harassment. In the ASOIAF universe unfortunately this is not some extreme outlier behavior that indicates willingness to commit sexual violence towards women. In ASOIAF, there are various characters who fit a type of a Westerosi man who enjoys sexual encounters with women, including prostitutes, serving girls, and common folk. Robert Baratheon and Theon Greyjoy are two such characters who are described in this way. While this aspect of their characterization doesn't a send a very positive message about who these characters are and is generally seen as a flaw, it's considered overall acceptable behavior in Westeros and is described as such in the source material. These characters aren't considered particularly evil or deviant for being given these traits. It's quite a far step, then, to say that all the men described in this way in the book are automatically rapists, especially when there is no explicit evidence indicating such violence occurred. Like sure, you could headcanon scenarios where these characters are capable of that kind of thing, but in the text there is zero indication of this.
The same is true of how Aegon II is described and characterized. You could headcanon that he was capable of something like that, and you could rely on the show's account which solely accepts Rhaenyra's fool's heightened, hyper-sexualized/perverted version of the event that he made up despite being away from the city for years at this point. But textually there is little reliable information to suggest that Aegon is an outright violent rapist and abuser of women. This is why many reject the show's characterization of Aegon and are able to not only support him and have sympathy for his character but also support the Green cause and/or oppose the Black cause.
And I honestly doubt that GRRM would have purposely set out to have one side of his Targaryen civil war led by a violent rapist, since it would distract from his real intentions with the Dance: portraying a morally gray anti-war story of a family destroying itself, lead by two ideologically opposed factions. Making one side obviously good and the other obviously evil goes against his whole system of creating characters and contradicts what he's said about his stories in the past. He would not have the Greens figure-headed by a violent rapist, as he knew that would tilt the scales in favor of Team Black and encourage side-choosing, which would erase the moral ambiguity of the conflict and lessen its intrigue. As Shireen said about the Dance, it was the choosing of sides that was bad. That was kind of GRRM's point. Neither side was entirely correct or wrong, and both were responsible for tragedy and death. He was intentional in creating his sides, the characters, and the motivations they had for doing what they did.
33 notes · View notes
epicspheal · 1 day ago
Text
Words Are Unnecessary! A Red Analysis
Tumblr media
Picture this: You’re a 90s kid, you got a Gameboy and this new game called Pokemon (or as your parents likely called it, Pokeman). And you get one choice of protagonist, a boy from Pallet Town named Red. 
Game Red is a silent protagonist turned silent NPC, so one may think it might be hard to do a character analysis on him (compared to say his Origins, Pokespe or Anime counterparts). Yet like much of Kanto, Red is a character told through environmental storytelling.
Let’s start with his name, in all official translations his name is Red. The color Red is a primary color which low key represents his role as the protagonist and the top of the Kanto hierarchy. This is most apparent when you compare Blue’s Japanese name Green which is a secondary color (implying he’s the second best of the Kanto trainers). Symbolically the color red represents passion, love, strength, confidence and importance. As time has moved on and TPCi has made Red an important character just as much as a protagonist, we can see that he embodies so much of the symbolism of his namesake color.
He’s described as having a quiet passion and love for Pokemon. He exudes strength and confidence in any game related adaptation and he’s quite possibly the most important trainer in the series. When you consider the fact that originally, Pokemon Gold/Silver/Crystal were supposed to be the last games in the series you realize that Red’s naming was not just random but meant to be a story of his arc. From your entry into the wonderful world of Pokemon the formidable passionate flame on top of Mt Silver that would serve as your final obstacle. 
Tumblr media
Alright so let’s take a look at Red’s team. Now canonically we know he completed the Kanto Pokedex of 151 unique little critters. That’s a huge accomplishment that affords him a vast rotation of Pokemon that most trainers in the world will not have. Yet in his NPC appearances we see that he tends to stick to a certain subset of Pokemon and this actually gives a lot of insight into his character
Like most Pokemon champions he opts for a more balanced team with varied typings. I’m going to focus on his HGSS team since that’s the one that is used the most over generations. We see he has a Pikachu, the three Kanto Starters, Lapras and Snorlax. The first thing that stands out is his use of a (very high leveled) Pikachu in a team of otherwise fully evolved Pokemon. This is of course a reference to Pokemon Yellow, but it also just shows his trust in his Pokemon. The fact that he would still keep one of his Pokemon unevolved due to the Pokemon’s own personal preference shows that Red respects the choices of his Pokemon. He even gives his Pikachu a Light Ball to hold in order to boost the powers of his moves, further showing how much he wants to work with his Pokemon to achieve their ultimate potential rather than deciding for them. 
The three Kanto Starters are a way to not formally canonize which starter he chooses, but they’re also a reference to Pokemon Yellow as all three can be obtained from gifts. The same goes for his Lapras and Espeon (in GSC) which are also obtained as gifts. Snorlax rounds out the team as the Pokemon he gets by waking up with the Pokeflute (the Pokeflute being a gift). So what does this all mean for Red? It shows that despite having caught the entire Kanto Pokedex (including legendaries and mythicals) he ends up prioritizing the Pokemon he got as gifts. This shows a very sentimental side of him. This makes sense when you consider the guide to Pokemon RBG where it shows he wishes to regain his friendship with Blue back after the latter starts being mean. The Kanto journey for Red is as much of a coming of age story as it is a sentimental one as he really wants his best friend back.
Tumblr media
Now taking a look at the moves Red chooses for his team we can see he has a varied amount of attacks that helped to hit most types for super-effective damage. A couple of things to note here is that he does seem to have a preference for moves that give status conditions as a secondary effect showing that he tries to open multiple paths to victory in battle. This shows he is calculating and knowledgeable about the moves he uses. For his HGSS Mount Silver battle you’ll notice the Kanto starters all have the three ultimate moves: Frenzy Plant, Blast Burn, and Hydro Cannon. This once again symbolizes the high degree of love Red has in his Pokemon. 
However those moves are much like elemental Hyper Beams in that they require a recharge turn. And indeed Red has Giga Impact on his Snorlax which also requires a recharge turn. Not only that he uses moves like Focus Blast which has not the best accuracy. He also uses moves like Flare Blitz and Volt Tackle which give recoil damage. All this to say, Red has a bit of a reckless streak as well. Which checks when you think about how he single-handedly drove Team Rocket out of Kanto, and his actions during the Pokemas Kanto Villain arc. I do want to point out that he has the move Blizzard on three of his Pokemon which is normally a low accuracy move…except in the Hail. Which, what do you know, Mount Silver has Hail (er snow). This shows that while Red can be reckless he also is very smart in taking advantage of his surroundings. 
Tumblr media
I’m actually going to jump to his Alola Team because you see aside from levels nothing has really changed except for the moves. Once again he still has some high risk-high reward moves but they’ve been toned down a bit. This actually provides a bit of subtle character growth as we see he’s toning down his reckless streak as he has become an adult. We also see in his moves and items in the battle tree that he varies the strategies he uses against opponents in terms of moves and items used. This is fitting given that this time he’s now known as a Battle Legend. He uses quite a few mega items in the Battle Tree which once again affirm the love and trust he has for his Pokemon.
Tumblr media
Now let’s take a look at the few quotes we get from Red
"Hi! Do you like Pokémon? Uh no, I just asked you. Huh? You're strange!" 
"Hi! Thanks for earlier! Pardon? Is it that fun to mimic my every move?" - Talking to CopycatThis is one of the non-Pokemon Masters spoken words we get out of Red from RBGY/FRLG. Here he’s talking to Copy Cat who is…copying every word he says. It’s a funny bit of dialogue that shows despite being a living legend he was still definitely a kid with brutal honesty by calling CopyCat strange. But we get to see he is a polite child as he thanks CopyCat for the TM he get while also still curious as to why CopyCat seems to enjoy mimicking him.
"…?""…?!" -if Red defeats the player in the Pokemon World Tournament In Pokemon Black 2/White 2 When most of us think of Red, we think of the fact that he typically speaks in ellipses. I really liked this set of ellipses from the Pokemon World Tournament as it’s possible for any character to beat the player without forcing a rematch to progress the story. So that means any of the champions can claim victory. In the case of Victory with Red, here he seems to express a bit of shock that he won against Nate/Rosa. This shows a great deal of humility for him because by the time of the second Unova story events, he’s well regarded as a living battle legend.
"...I accept your challenge!" - To Blue before the Pasio Tournament Finals
This was a very touching moment between Red and Blue. Blue was admittedly rashly challenging Red to a battle due to his own insecurities about being a good rival to Red especially given the Pasio format of three on three battles. Normally when Red accepts challenges he does so silently, but here we see him make a verbal acceptance. This is huge because it shows how important Blue is to him. He recognizes Blue still struggles with insecurity in regards to the rivalry and rather than just wordlessly accept a battle, he tells Blue he accepts to show that he acknowledges Blue not just as his best friend, but as his rival. Even when he’s challenged by champions like Leon and Cynthia he is wordless, but with Blue he speaks to affirm the challenge. It speaks volumes about how much Red cares about Blue. Again going back to the RBGY guide book that talks about how Red wants to get his friend back, you can see how Red doesn’t want to lose Blue as a friend again and is willing to verbally affirm Blue, because he recognizes that words of affirmation are a love language to Blue.
"(Blue, Leaf...Let's win this—together!)" - in his head Okay so he didn’t actually speak this out loud but this counts. As they’re preparing for the finals of the Pasio Tournament, you see once again how much Red values his two childhood friends. He doesn’t just want this to be “The Red Show” where he, the living legend, effortlessly takes down the opponents and with all of  the glory going to himself. He wants to win it with the help of his friends. This once again shows how sentimental Red is as a person
"Congratulations! You won!"
This is also major in one of the few times he speaks after losing, but also in front of a large audience. Him verbally congratulating Scottie/Bettie and their team for their win shows a high degree of respect that he has for the rookie trainer to be able to lead a team to victory against him and his closest friends. Considering that (despite what team you use against him) the cutscene shows Rosa, Misty and Brock this is also a way of him showing major respect to the first two gym leaders he ever took on when he began his journey in Kanto years ago. 
"... ... ... ... ... ... Words are unnecessary!"
I remember seeing this “A Day with Sygna Suit Red” the first time and absolutely dying of laughter when these words were uttered. Red was absolutely trolling Flint and Scottie/Bettie at the moment knowing very few would believe them if they said they heard Red speak. It’s nice to see a more playful side of him that also shows why he, Blue and Leaf all get along so well. They’re all little shits. 
Alright I’m going to add a few more quotes from some other characters to give a bit more context to Red’s character
"Red is never satisfied with how strong he is. He's always looking for new ways to grow as a Trainer and bring out the potential of his Pokémon." - Professor Oak
With this quote from Professor Oak, we can see once again how despite how strong Red is he never lets it get to his head. He’s always constantly seeking improvement."With Red, what really stood out to me wasn't that he was strong but that he seemed very gifted as a Trainer." - Brock
Even though it may seem like to some that Red is portrayed as having always been this ultra strong trainer, Brock’s words here show that he had to grow into his strength. Yes he may have had a bit of a knack of battling, but those early victories weren’t flawless. He’s still fallible
"Well, don't go overboard with the tough love, Red." - Blue
To be honest, it was hard to choose a quote from Blue, since he won’t shut up about Red. But I really liked this one from the Neo Champion event. It gives some more fallibility to Red as he doles out tough love to his mentees and Blue cautions him about not overdoing it.  "Winning makes you two happier than anyone, while losing makes you the most frustrated. You're both unbelievably straightforward and earnest when it comes to Pokemon" - Blue, again And more quotes from Blue! Here we see him talking to Leon and comparing the two showing how similar they are on a core level. This comparison highlights Red having a straightforward philosophy when it comes to how he interacts with Pokemon and how he deals with battling. It's simple but as we can see from his results it's been very effective in catapulting to the sheer ability and strength he has.
“He’s been battling nonstop, even cutting back on sleep” - Elio That tough love he dealt to his mentees during the Neo Champion event also extends to himself as he pushes himself extremely hard after his close win against Leon in the Arc-Suit story. This tracks with him disappearing for years on Mount Silver to train after becoming the Kanto Champion. This highlights his drive to improve but also his reckless streak. It also shows just how much he respects Leon’s strength as he’s pushed Red to a limit he’s not used to being pushed to. It's also telling that he picks the three trainers (Elio, Rosa and Ethan) who in the mainline games are shown to be able to defeat his team. Once again highlighting Red's continuous strides for improvement.
Tumblr media
Red throughout the years has been a powerful icon of the franchise and is in many ways a symbol for how as the generations pass, GameFreak continues to find new ways to explore the potential of the world of Pokemon. He’s a quiet flame filled with endless passion and a bit of recklessness. But above all he’s filled with love, love for Pokemon, the human friends he’s close to and the thrill of battle.
27 notes · View notes
questh · 2 days ago
Text
Damon Sees Ghosts - Entry#1 !Ch1 Spoilers!
Entry#1 below the cut. Don't ask why Damon can draw... Please.
Find the two Ghost Designs Here
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Chapter Thoughts:
Eva Tsunaka... I never saw her as an extreme favorite until I saw her FTEs. She's quite a mood (as someone who joined a bunch of math comps myself) , and I adore her relationship with Damon. But I have to admit, she makes for a terrific first culprit. I wouldn't have chosen anyone else.
I miss her already...
The AU:
I would expect Eva to be silently grappling with her death. Even when Damon can see her, she wouldn't approach him. Regret and a bit of spite would keep her from opening up to him again. And honestly, I believe Damon would have felt the same way... Though they would both probably miss the interactions they had before the big incident.
Eva envies yet holds a grudge against the living ultimates. She'll never get another chance at life to define herself as someone else other than a mathlete and a murderer. She 'lived' as the Ultimate Mathlete, and ultimately, she died as one.
As for her interactions with Wolfgang's ghost, she'd ignore him and get hostile when he approaches her to talk. Somewhere between entry#2 and entry#3, Damon convinces her to act somewhat civil when they're in the same room.
As for Diana... Eva is still trying to figure out how she feels about her. She knows that she'd still go through with her murder if she befriended Diana, and yet she wonders if anything would have ended up differently if the two bonded more.
I digress, I am not the characters themselves, but I like to think in their shoes at times.
The Design:
Tumblr media
The design was honestly the best out of the two. The crown of math equipment and the math dress were tedious to draw, but in the end, I think it paid off. My favorite aspect of her design, though, is the compass arm and scissor arm.
Oh and... Apologies for the crown and skirt being inconsistent at times.
Even though I love the design... If Eva were here to see her ghost self, she'd feel quite insulted. Even in death, she will be the Ultimate Mathlete one way or another... And her ghost form would be a physical reminder.
Additional Thoughts:
Over all, I think I was still trying to getting a hang of writing as Damon at this point, so things are definitely quite... weird for him to say in this entry. If I ever write a fic about this AU, I would certainly add a bunch of new info and reword some stuff.
Anyway, Eva Tsunaka, you will always be famous.
View Wolfgang's Entry
30 notes · View notes